Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/ProjectToTargetTool.cpp
michael balzer 82ab317af0 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

#ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17003151 by michael balzer in ue5-release-engine-test branch]
2021-07-29 20:08:48 -04:00

101 lines
3.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ProjectToTargetTool.h"
#include "MeshDescriptionToDynamicMesh.h"
#include "InteractiveToolManager.h"
#include "TargetInterfaces/MaterialProvider.h"
#include "TargetInterfaces/MeshDescriptionCommitter.h"
#include "TargetInterfaces/MeshDescriptionProvider.h"
#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
#include "ToolTargetManager.h"
#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UProjectToTargetTool"
const FToolTargetTypeRequirements& UProjectToTargetToolBuilder::GetTargetRequirements() const
{
static FToolTargetTypeRequirements TypeRequirements({
UMeshDescriptionCommitter::StaticClass(),
UMeshDescriptionProvider::StaticClass(),
UPrimitiveComponentBackedTarget::StaticClass(),
UMaterialProvider::StaticClass()
});
return TypeRequirements;
}
bool UProjectToTargetToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return SceneState.TargetManager->CountSelectedAndTargetable(SceneState, GetTargetRequirements()) == 2;
}
UInteractiveTool* UProjectToTargetToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
UProjectToTargetTool* NewTool = NewObject<UProjectToTargetTool>(SceneState.ToolManager);
TArray<TObjectPtr<UToolTarget>> Targets = SceneState.TargetManager->BuildAllSelectedTargetable(SceneState, GetTargetRequirements());
NewTool->SetTargets(MoveTemp(Targets));
NewTool->SetWorld(SceneState.World);
return NewTool;
}
void UProjectToTargetTool::Setup()
{
// ProjectionTarget and ProjectionTargetSpatial are setup before calling the parent class's Setup
FMeshDescriptionToDynamicMesh ProjectionConverter;
check(Targets.Num() == 2);
ProjectionTarget = MakeUnique<FDynamicMesh3>();
ProjectionConverter.Convert(TargetMeshProviderInterface(1)->GetMeshDescription(), *ProjectionTarget);
ProjectionTargetSpatial = MakeUnique<FDynamicMeshAABBTree3>(ProjectionTarget.Get(), true);
// Now setup parent RemeshMeshTool class
URemeshMeshTool::Setup();
SetToolDisplayName(LOCTEXT("ProjectToTargetToolName", "Project To Target"));
GetToolManager()->DisplayMessage(
LOCTEXT("ProjectToTargetToolDescription", "Incrementally deform the first selected mesh towards the second, while applying Remeshing. This can be used to improve the accuracy of shrink-wrapping strategies."),
EToolMessageLevel::UserNotification);
}
TUniquePtr<FDynamicMeshOperator> UProjectToTargetTool::MakeNewOperator()
{
UProjectToTargetToolProperties* ProjectProperties = Cast<UProjectToTargetToolProperties>(BasicProperties);
if (!ensure(ProjectProperties))
{
return nullptr;
}
TUniquePtr<FDynamicMeshOperator> Op = URemeshMeshTool::MakeNewOperator();
FDynamicMeshOperator* RawOp = Op.Get();
FRemeshMeshOp* RemeshOp = static_cast<FRemeshMeshOp*>(RawOp);
check(RemeshOp);
RemeshOp->ProjectionTarget = ProjectionTarget.Get();
RemeshOp->ProjectionTargetSpatial = ProjectionTargetSpatial.Get();
RemeshOp->ToolMeshLocalToWorld = FTransform3d(Cast<IPrimitiveComponentBackedTarget>(Targets[0])->GetWorldTransform());
RemeshOp->TargetMeshLocalToWorld = FTransform3d(Cast<IPrimitiveComponentBackedTarget>(Targets[1])->GetWorldTransform());
RemeshOp->bUseWorldSpace = ProjectProperties->bWorldSpace;
RemeshOp->bParallel = ProjectProperties->bParallel;
if (ProjectProperties->RemeshType == ERemeshType::NormalFlow)
{
RemeshOp->FaceProjectionPassesPerRemeshIteration = ProjectProperties->FaceProjectionPassesPerRemeshIteration;
RemeshOp->SurfaceProjectionSpeed = ProjectProperties->SurfaceProjectionSpeed;
RemeshOp->NormalAlignmentSpeed = ProjectProperties->NormalAlignmentSpeed;
RemeshOp->bSmoothInFillAreas = ProjectProperties->bSmoothInFillAreas;
RemeshOp->FillAreaDistanceMultiplier = ProjectProperties->FillAreaDistanceMultiplier;
RemeshOp->FillAreaSmoothMultiplier = ProjectProperties->FillAreaSmoothMultiplier;
}
return Op;
}
#undef LOCTEXT_NAMESPACE