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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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829ac9181f39b59dfd4ee52b4aca6863cc8c787e
UnrealEngineUWP/Engine
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rob gay 829ac9181f Add ability to selectively target audio ini properties per platform and initialize accordingly on project creation.
#rb ethan.geller, aaron.mcleran

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6375303 via CL 6383795 via CL 6383918
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6389282 by rob gay in Dev-Build branch]
2019-05-08 21:16:12 -04:00
..
Binaries
Initial general release of CSV graphing and reporting tools.
2019-05-01 18:11:50 -04:00
Build
Dynamic Input: Create a vector4 from floats.
2019-05-08 21:15:01 -04:00
Config
- Fixed the AutomationToolLauncher.csproj error
2019-05-08 17:27:15 -04:00
Documentation
PR #5610: Ansel photography: raytracing boosts for 'high quality' mode (4.22-ansel53) (Contributed by adamnv)
2019-04-12 13:30:01 -04:00
Extras
Fixing compile time parsing so it doesn't accidentally strip the first line.
2019-05-08 15:47:15 -04:00
Plugins
Remove adding Dynamic Input scripts from Niagara Script Graph context menu
2019-05-08 21:03:09 -04:00
Programs
…
Shaders
Cherry-pick 6078870: Use DispatchRaysIndex() to initialize a fake SV_Position in ray tracing material shaders
2019-05-06 17:11:18 -04:00
Source
Add ability to selectively target audio ini properties per platform and initialize accordingly on project creation.
2019-05-08 21:16:12 -04:00
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