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UnrealEngineUWP
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8259a751efce6aebde2fefa8a5b53a8a905a6d3f
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeEditorModule
/
Private
History
mikko mononen
db96e947ec
StateTree: Fix transition validation on global tasks
...
[CL 27553237 by mikko mononen in ue5-main branch]
2023-09-01 08:57:41 -04:00
..
Commandlets
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Customizations
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Debugger
[StateTreeDebugger] allow debugger commands to intercept KeyEvent when debugger tab is the active widget.
2023-08-18 07:32:06 -04:00
AssetDefinition_StateTree.cpp
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AssetDefinition_StateTree.h
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SStateTreeView.cpp
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SStateTreeView.h
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SStateTreeViewRow.cpp
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SStateTreeViewRow.h
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StateTreeCompiler.cpp
StateTree: Fix transition validation on global tasks
2023-09-01 08:57:41 -04:00
StateTreeCompilerLog.cpp
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StateTreeEditor.cpp
[StateTree] Update compilation status when adding/removing/moving/disabling states
2023-08-16 15:18:31 -04:00
StateTreeEditor.h
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StateTreeEditorCommands.cpp
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StateTreeEditorCommands.h
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StateTreeEditorData.cpp
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StateTreeEditorModule.cpp
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StateTreeEditorPropertyBindings.cpp
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StateTreeEditorSettings.cpp
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StateTreeEditorStyle.cpp
[StateTreeDebuggger] Frame details view update:
2023-08-04 14:55:23 -04:00
StateTreeFactory.cpp
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StateTreeFactory.h
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StateTreeNodeClassCache.cpp
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StateTreeObjectHash.cpp
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StateTreeObjectHash.h
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StateTreePropertyBindingCompiler.cpp
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StateTreePropertyHelpers.h
Fix ensureMsgf(TEXT(""), ...) and checkf(TEXT(""),...) that should have been ensureMsgf(false, ...) or checkf(false, ...)
2023-08-28 16:37:56 -04:00
StateTreeState.cpp
[StateTree]
2023-08-15 14:21:54 -04:00
StateTreeViewModel.cpp
[StateTree] Update compilation status when adding/removing/moving/disabling states
2023-08-16 15:18:31 -04:00
StateTreeViewModel.h
…