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* Untangle mutual dependencies between objects and constructor order (OPP-3858): * FWebBrowserWindow no longer keeps a reference to FWebBrowserHandler. * CefBrowserWindow is created before creating FWebBrowserWindow and passed to its constructor. * FWebBrowserViewport no longer has a reference back to the viewport widget. * Cleaned how some platform specific paths were defined during module initialization. * Sets current thread name (back) to GameThread after initializing CEF (UE-5165) * Adopted changes from UT (with some modifications): * Enable on-disk caching and persisting cookies when requested by server. * Added product name and engine version to user agent request header. * Ensure UStruct parameters passed by value to FWebJSFunctions are copied when constructing the argument list and not just their address. *SWebBrowser scripting: Add support for passing TMap<FString, T> to FWebJSFunction objects. Note: since the struct serializer does not yet support maps, this only works for arguments passed directly to the function object and not UStruct members nor function return values. OPP-3861 * Add support for passing a reference to the JS promise object implicitly created when calling UFunctions to provide for a way to report runtime errors back to it instead of just passing the return value. * This also allows for implementing async functionality as the promise object can be saved and used after the UFunction has returned. Merging CL#2633955, CL#2634077, CL#2634226, CL#2635540, CL#2636167, and CL#2636262 using UE4-To-UE4-LauncherDev [CL 2636308 by Keli Hlodversson in Main branch]
96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "WebBrowserPrivatePCH.h"
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#include "WebJSFunction.h"
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#include "WebJSScripting.h"
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#if WITH_CEF3
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#if PLATFORM_WINDOWS
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#include "AllowWindowsPlatformTypes.h"
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#endif
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#pragma push_macro("OVERRIDE")
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#undef OVERRIDE // cef headers provide their own OVERRIDE macro
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#include "include/cef_values.h"
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#pragma pop_macro("OVERRIDE")
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#if PLATFORM_WINDOWS
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#include "HideWindowsPlatformTypes.h"
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#endif
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#endif
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FWebJSParam::~FWebJSParam()
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{
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// Since the FString, StructWrapper, TArray, and TMap members are in a union, they may or may not be valid, so we have to call the destructors manually.
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switch (Tag)
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{
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case PTYPE_STRING:
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delete StringValue;
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break;
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case PTYPE_STRUCT:
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delete StructValue;
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break;
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case PTYPE_ARRAY:
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delete ArrayValue;
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break;
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case PTYPE_MAP:
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delete MapValue;
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break;
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default:
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break;
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}
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}
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FWebJSParam::FWebJSParam(const FWebJSParam& Other)
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: Tag(Other.Tag)
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{
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switch (Other.Tag)
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{
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case PTYPE_BOOL:
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BoolValue = Other.BoolValue;
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break;
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case PTYPE_DOUBLE:
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DoubleValue = Other.DoubleValue;
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break;
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case PTYPE_INT:
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IntValue = Other.IntValue;
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break;
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case PTYPE_STRING:
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StringValue = new FString(*Other.StringValue);
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break;
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case PTYPE_NULL:
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break;
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case PTYPE_OBJECT:
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ObjectValue = Other.ObjectValue;
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break;
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case PTYPE_STRUCT:
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StructValue = Other.StructValue->Clone();
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break;
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case PTYPE_ARRAY:
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ArrayValue = new TArray<FWebJSParam>(*Other.ArrayValue);
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break;
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case PTYPE_MAP:
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MapValue = new TMap<FString, FWebJSParam>(*Other.MapValue);
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break;
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}
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}
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void FWebJSFunction::Invoke(int32 ArgCount, FWebJSParam Arguments[]) const
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{
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#if WITH_CEF3
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TSharedPtr<FWebJSScripting> Scripting = ScriptingPtr.Pin();
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if (Scripting.IsValid())
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{
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Scripting->InvokeJSFunction(FunctionId, ArgCount, Arguments);
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}
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#endif
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}
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void FWebJSResponse::Invoke(int32 ArgCount, FWebJSParam Arguments[], bool bIsError) const
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{
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#if WITH_CEF3
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TSharedPtr<FWebJSScripting> Scripting = ScriptingPtr.Pin();
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if (Scripting.IsValid())
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{
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Scripting->InvokeJSFunction(CallbackId, ArgCount, Arguments, bIsError);
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}
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#endif
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} |