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UnrealEngineUWP
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82071afd8bbfe51b0eecddc40ee30103da862734
UnrealEngineUWP
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Engine
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Bob Tellez
82071afd8b
#UE4 Exclude automationcontroller include for shipping since the module is not compiled in non-shipping and the include now depends on a generated file.
...
#rb Nick.Darnell #lockdown Nick.Penwarden [CL 3285721 by Bob Tellez in Main branch]
2017-02-03 14:13:21 -05:00
..
Developer
Automation - Fixing the screenshot browser to refresh when changing the export directory for screenshots.
2017-02-03 14:01:46 -05:00
Editor
- Fixed issue with cooker always cooking AllMaps even when a single map was specified on commandline
2017-02-02 16:17:51 -05:00
Programs
Fix missing UnrealWatchdog include causing build failures in some development streams.
2017-02-03 12:55:42 -05:00
Runtime
#UE4 Exclude automationcontroller include for shipping since the module is not compiled in non-shipping and the include now depends on a generated file.
2017-02-03 14:13:21 -05:00
ThirdParty
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00