Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenGL/OpenGL.Build.cs

28 lines
784 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(TargetInfo Target)
{
Type = ModuleType.External;
if (Target.Platform != UnrealTargetPlatform.HTML5)
PublicSystemIncludePaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "OpenGL");
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
PublicAdditionalLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalFrameworks.Add( new UEBuildFramework( "OpenGL" ) );
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicAdditionalFrameworks.Add( new UEBuildFramework( "OpenGLES" ) );
}
}
}