Files
UnrealEngineUWP/Engine/Source/ThirdParty/DirectShow/DirectShow.Build.cs

37 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DirectShow : ModuleRules
{
public DirectShow(TargetInfo Target)
{
Type = ModuleType.External;
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
string DirectShowLibPath = UEBuildConfiguration.UEThirdPartySourceDirectory
+ "DirectShow/DirectShow-1.0.0/Lib/" + ((Target.Platform == UnrealTargetPlatform.Win32) ? "Win32" : "Win64") + "/vs" + WindowsPlatform.GetVisualStudioCompilerVersionName() + "/";
PublicIncludePaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "DirectShow/DirectShow-1.0.0/src/Public");
PublicLibraryPaths.Add( DirectShowLibPath );
string LibraryName = "DirectShow";
if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
{
LibraryName += "d";
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibraryName += "_64";
}
LibraryName += ".lib";
PublicAdditionalLibraries.Add(LibraryName);
}
}
}