Files
UnrealEngineUWP/Engine/Source/Runtime/XmlParser/XmlParser.Build.cs
Mike Fricker 07948b6ba6 Moved XmlParser from 'Developer' to 'Runtime' so it can be used in shipping games
[CL 2110490 by Mike Fricker in Main branch]
2014-06-19 11:22:41 -04:00

19 lines
356 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XmlParser : ModuleRules
{
public XmlParser( TargetInfo Target )
{
PublicIncludePaths.AddRange(new string[] { "Editor/XmlParser/Public" });
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
}
}