Files
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/ShaderCore.Build.cs
Gil Gribb fa7226b8fe UE4 - merge first pass at parallel rendering to main
[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00

15 lines
414 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderCore : ModuleRules
{
public ShaderCore(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI", "RenderCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TargetPlatform" });
}
}