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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/Private
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Mark Satterthwaite 95fde7bea8 Add a specific SP_OPENGL_SM4_MAC so that we can compile shaders from Windows for all Macs, even the older GL 3.3 devices that don't support volume-texture rendering.
#codereview nick.penwarden, michael.trepka

[CL 2238230 by Mark Satterthwaite in Main branch]
2014-07-31 09:03:55 -04:00
..
Shader.cpp
Start of no-gbuffer rendering option. Still have a lot of work to do before this is functional.
2014-07-29 17:32:52 -04:00
ShaderCore.cpp
Converted ConsoleManager code over to use the new typed TAutoConsoleVariable. Implemented support for auto typed string variables.
2014-06-25 05:47:33 -04:00
ShaderParameters.cpp
Add a specific SP_OPENGL_SM4_MAC so that we can compile shaders from Windows for all Macs, even the older GL 3.3 devices that don't support volume-texture rendering.
2014-07-31 09:03:55 -04:00
VertexFactory.cpp
UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
2014-06-19 18:32:29 -04:00
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