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UnrealEngineUWP
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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP
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Engine
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Source
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Runtime
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RenderCore
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History
Gil Gribb
c3a1b22610
UE4 - parallel rendering - fix a few bugs with shader creation and static states, do prepass in parallel
...
[CL 2229807 by Gil Gribb in Main branch]
2014-07-24 08:54:31 -04:00
..
PackedNormal.h
Move FShadow/LightMapRef into SceneTypes.h, stop including LightMap.h/ShadowMap.h everywhere
2014-06-23 07:12:12 -04:00
RenderCommandFence.h
Changes to reduce headers pulled in when including basic Engine headers directly (Actor.h, PrimitiveComponent.h, MaterialInstance.h etc).
2014-06-11 06:22:25 -04:00
RenderCore.h
UE4 - rework RHI user-facing APIs to be safer and incorporate the desired sematics
2014-06-27 11:07:13 -04:00
RenderingThread.h
UE4 - defer deletes of RHI resources and some parallel prototyping
2014-07-15 07:34:34 -04:00
RenderResource.h
UE4 - parallel rendering - fix a few bugs with shader creation and static states, do prepass in parallel
2014-07-24 08:54:31 -04:00
RenderUtils.h
Move FShadow/LightMapRef into SceneTypes.h, stop including LightMap.h/ShadowMap.h everywhere
2014-06-23 07:12:12 -04:00
TickableObjectRenderThread.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UniformBuffer.h
UE4 - local uniformbuffers for command lists
2014-07-16 09:49:21 -04:00