Files
UnrealEngineUWP/Engine/Source/Runtime/Projects/Public
Ben Marsh a66e704793 Require all plugins to be present for a project to load, rather than attempting to carry on without them. Plugins may define object types, and loading packages without them can cause corruption. Can revisit in the future to allow for 'editor-only' plugins.
Plugin reference in the .uproject file has a "Description" field which allows setting a customizable message if the plugin is not available. Allows distribution of samples which require a plugin, but without including the plugin itself.

[CL 2237188 by Ben Marsh in Main branch]
2014-07-30 13:16:05 -04:00
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