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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv
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Mark Satterthwaite 6fd74f8d80 Wrap glFlush so that on OS X we always call glFlushRenderAPPLE which is faster, while still sufficient for these calls.
#codereview michael.trepka

[CL 2251430 by Mark Satterthwaite in Main branch]
2014-08-11 10:55:35 -04:00
..
Private
Wrap glFlush so that on OS X we always call glFlushRenderAPPLE which is faster, while still sufficient for these calls.
2014-08-11 10:55:35 -04:00
Public
Wrap glFlush so that on OS X we always call glFlushRenderAPPLE which is faster, while still sufficient for these calls.
2014-08-11 10:55:35 -04:00
OpenGLDrv.Build.cs
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
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