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71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "MediaAssetsPrivatePCH.h"
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#include "ModuleManager.h"
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/**
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* Implements the MediaAssets module.
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*/
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class FMediaAssetsModule
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: public FSelfRegisteringExec
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, public IModuleInterface
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{
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public:
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// FSelfRegisteringExec interface
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virtual bool Exec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override
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{
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if (FParse::Command(&Cmd, TEXT("MOVIE")))
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{
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FString MovieCmd = FParse::Token(Cmd, 0);
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if (MovieCmd.Contains(TEXT("PLAY")))
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{
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for (TObjectIterator<UMediaAsset> It; It; ++It)
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{
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UMediaAsset* MediaAsset = *It;
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MediaAsset->Play();
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}
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}
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else if (MovieCmd.Contains(TEXT("PAUSE")))
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{
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for (TObjectIterator<UMediaAsset> It; It; ++It)
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{
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UMediaAsset* MediaAsset = *It;
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MediaAsset->Pause();
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}
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}
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else if (MovieCmd.Contains(TEXT("STOP")))
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{
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for (TObjectIterator<UMediaAsset> It; It; ++It)
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{
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UMediaAsset* MediaAsset = *It;
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MediaAsset->Stop();
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}
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}
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return true;
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}
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return false;
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule( ) override { }
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virtual void ShutdownModule( ) override { }
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virtual bool SupportsDynamicReloading( ) override
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{
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return false;
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}
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};
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IMPLEMENT_MODULE(FMediaAssetsModule, MediaAssets);
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