Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/MediaAssets.Build.cs
Max Preussner 58863f59c3 Media: Initial revision of media assets
[CL 2238895 by Max Preussner in Main branch]
2014-07-31 17:04:01 -04:00

34 lines
664 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaAssets : ModuleRules
{
public MediaAssets(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Media",
"RenderCore",
"RHI",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MediaAssets/Private",
"Runtime/MediaAssets/Private/Assets",
}
);
}
}
}