Files
UnrealEngineUWP/Engine/Source/Runtime/LauncherAutomatedService/LauncherAutomatedService.Build.cs
Max Preussner b164e63588 fixed up incorrect module dependencies in Automation modules
[CL 2048461 by Max Preussner in Main branch]
2014-04-23 19:18:15 -04:00

30 lines
596 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherAutomatedService : ModuleRules
{
public LauncherAutomatedService(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/LauncherAutomatedService/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationController",
"Core",
"CoreUObject",
"TargetPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LauncherServices",
"Messaging",
"TargetDeviceServices",
}
);
}
}
}