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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay
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JJ Hoesing 3c71c436f7 Added basic support for mesh based ES2 stereo HMD distortion passes.
Currently uses the Oculus HMD mesh distortion shader and vert format.

[CL 2250244 by JJ Hoesing in Main branch]
2014-08-10 03:43:19 -04:00
..
Private
Fixing shared pch warnings. Making sure Engine.h is not included in any Engine public header nor in any public header of modules used by the engine.
2014-06-04 08:05:42 -04:00
Public
Added basic support for mesh based ES2 stereo HMD distortion passes.
2014-08-10 03:43:19 -04:00
HeadMountedDisplay.Build.cs
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
2014-04-26 15:07:24 -04:00
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