Files
UnrealEngineUWP/Engine/Source/Runtime/GameLiveStreaming/GameLiveStreaming.Build.cs
Mike Fricker 1a24188e92 Live Streaming improvements
- New API for querying a list of existing live stream URLs for any game
- New "QueryLiveStreams" Blueprint node in the "Live Streaming" category (latent)
- Initial API support for sending and receiving online chat messages (no blueprint support yet)
- Fixed broadcasting console commands not unregistered when module is unloaded
- Various code clean-ups

[CL 2124665 by Mike Fricker in Main branch]
2014-07-02 11:33:24 -04:00

32 lines
615 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameLiveStreaming : ModuleRules
{
public GameLiveStreaming( TargetInfo Target )
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"RenderCore",
"ShaderCore",
"RHI",
"OnlineSubsystemUtils" // @todo livestream: We need to move the useful features into engine and eliminate this module
}
);
}
}
}