Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Windows
Jamie Dale 9a1de2b5fe Fixed a crash when an IME was active when the editor was started
TTP# 340272 - IME crash when typing Korean in the Description TextBlock of SSourceControlSubmitWidget

- FWindowsTextInputMethodSystem::Initialize now checks if an IME is active when it's called, and will update the active IME state appropriately.
- Changed TSF to use AssociateFocus rather than SetFocus to fix some issues where the IME would become active incorrectly when the window focus was changed.
- Some belt-and-braces fixes for the IMM based code path (which was what was showing the crash, even though a TSF based IME was active).

#codereview Saul.Abreu, Max.Preussner

[CL 2251530 by Jamie Dale in Main branch]
2014-08-11 12:45:31 -04:00
..
2014-07-31 23:20:15 -04:00
2014-04-23 16:37:37 -04:00
2014-07-14 06:53:12 -04:00