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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/ProfilingDebugging
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Mike Beach 875305a99d Adding a more robust system for editor category mapping (allows for easy remapping and localization). Pulling editor metadata specifics out of UClass (and relocating them).
#codereview Robert.Manuszewski Nick.Whiting

[CL 2192177 by Mike Beach in Main branch]
2014-07-11 15:13:57 -04:00
..
DebuggingDefines.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
DiagnosticTable.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ExternalProfiler.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
MallocProfiler.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
ProfilingHelpers.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ScopedDebugInfo.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ScopedTimers.h
Adding a more robust system for editor category mapping (allows for easy remapping and localization). Pulling editor metadata specifics out of UClass (and relocating them).
2014-07-11 15:13:57 -04:00
UMemoryDefines.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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