Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
Mike Fricker 72a34e4ee9 Compile Times: Fixed Core module needing two separate PCH headers in monolithic compiles
- Changed Core module to use Core.h (removed CorePrivate.h)
- CorePrivate.h only included Core.h, so their PCHs were identical other than name
- Does not affect modular builds, as we need different defines for DLLExport/DLLImport for private and public PCH headers

[CL 2221011 by Mike Fricker in Main branch]
2014-07-16 13:44:46 -04:00
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