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UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Resources/Windows/PCLaunch.rc
2014-03-14 14:13:41 -04:00

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include <windows.h>
#include "../../../Runtime/Launch/Resources/Version.h"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", EPIC_COMPANY_NAME
VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
VALUE "ProductName", EPIC_PRODUCT_NAME
VALUE "ProductVersion", ENGINE_VERSION_STRING
VALUE "FileDescription", "SymbolDebugger"
VALUE "InternalName", "SymbolDebugger"
VALUE "OriginalFilename", "SymbolDebugger.exe"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Application Manifest
//
#if _DEBUG
// Debug manifest
#if _WIN64
1 RT_MANIFEST "Debug-PCLaunch-Win64.manifest"
#else
1 RT_MANIFEST "Debug-PCLaunch-Win32.manifest"
#endif
#else
// Release manifest
#if _WIN64
1 RT_MANIFEST "PCLaunch-Win64.manifest"
#else
1 RT_MANIFEST "PCLaunch-Win32.manifest"
#endif
#endif