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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Ionic.Zip;
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namespace Tools.Distill
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{
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public partial class Distill
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{
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/// <summary>Copy all the files in the TOC to the all the destination zips</summary>
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/// <param name="TableOfContents">Container for all the files to copy</param>
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public static void ZipFiles( TOC TableOfContents )
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{
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// Handle zips
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if( Options.ZipName.Length > 0 )
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{
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long TotalFilesZipped = TableOfContents.Entries.Count;
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long TotalBytesZipped = TableOfContents.Entries.Sum( x => x.Info.Length );
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ZipFile Zip = new ZipFile( Options.ZipName );
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Zip.CompressionLevel = Ionic.Zlib.CompressionLevel.Level9;
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Zip.UseZip64WhenSaving = Zip64Option.Always;
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Zip.BufferSize = 0x10000;
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TableOfContents.Entries.ForEach( x => Zip.UpdateFile( x.Name ) );
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Log( " ... saving zip: " + Zip.Name, ConsoleColor.Green );
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Zip.Save();
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FileInfo ZipInfo = new FileInfo( Zip.Name );
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Log( "Completed saving zip with " + TotalFilesZipped + " files to " + ZipInfo.Length + " bytes (from " + TotalBytesZipped + ")", ConsoleColor.Green );
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}
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}
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}
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}
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