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143 lines
3.6 KiB
C#
143 lines
3.6 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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namespace Tools.Distill
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{
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/// <summary>A container class for the details of the platform</summary>
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public class PlatformInfo
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{
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/// <summary>The name of the platform</summary>
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[XmlAttribute]
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public string Name;
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/// <summary>Whether this platform has a case sensitive file system</summary>
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[XmlAttribute]
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[DefaultValue( false )]
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public bool bCaseSensitiveFileSystem;
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/// <summary>An empty constructor for XML serialisation support</summary>
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public PlatformInfo()
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{
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bCaseSensitiveFileSystem = false;
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}
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/// <summary>A debugging override</summary>
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/// <returns>A string of the name of the platform</returns>
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public override string ToString()
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{
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return Name;
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}
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}
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/// <summary>Groups of tags so that a sync can be specified with one name, and do multiple FileGroup tags</summary>
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public class TagSet
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{
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/// <summary>The name of the tagset</summary>
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[XmlAttribute]
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public string Name;
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/// <summary>An array of tags that make up this tagset</summary>
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[XmlArray]
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public string[] Tags;
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/// <summary>An empty constructor for XML serialisation support</summary>
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public TagSet()
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{
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}
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/// <summary>A debugging override</summary>
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/// <returns>A string of the name of the tagset</returns>
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public override string ToString()
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{
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return Name;
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}
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}
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/// <summary>A set of files to include</summary>
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public class FileSet
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{
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/// <summary>Wildcard that specifies some files to sync</summary>
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[XmlAttribute]
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public string Path;
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/// <summary>Should this set of files to a recursive sync</summary>
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[XmlAttribute]
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[DefaultValue( false )]
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public bool bIsRecursive;
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/// <summary>Optional filter to apply to files (array of filenames) to not copy them</summary>
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[XmlArray]
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public string[] FilterOutFiles;
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/// <summary>Optional filter to apply to folders (array of folder names) to not copy them</summary>
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[XmlArray]
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public string[] FilterOutFolders;
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/// <summary>An empty constructor for XML serialisation support</summary>
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public FileSet()
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{
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bIsRecursive = false;
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}
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/// <summary>A debugging override</summary>
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/// <returns>A string of the fileset path</returns>
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public override string ToString()
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{
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return Path;
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}
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}
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/// <summary>A group of filesets</summary>
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public class FileGroup
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{
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/// <summary>Platform for this group. Can also be * for any (same as null), or Console for non-PC platforms</summary>
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[XmlAttribute]
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public string[] Platform;
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/// <summary>Tag for this group.</summary>
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[XmlAttribute]
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public string Tag;
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/// <summary>List of file infos for the group</summary>
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[XmlArray]
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public FileSet[] Files;
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/// <summary>An empty constructor for XML serialisation support</summary>
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public FileGroup()
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{
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}
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}
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/// <summary>A container class for all information about which files to copy</summary>
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public class DistillSettings
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{
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/// <summary>List of known languages (populated automatically)</summary>
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[XmlIgnore]
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public string[] KnownLanguages;
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/// <summary>List of known platforms</summary>
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[XmlArray]
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public PlatformInfo[] KnownPlatforms;
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/// <summary>List of TagSet objects</summary>
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[XmlArray]
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public TagSet[] TagSets;
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/// <summary>Set of file groups for syncing</summary>
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[XmlArray]
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public FileGroup[] FileGroups;
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/// <summary>An empty constructor for XML serialisation support</summary>
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public DistillSettings()
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{
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}
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}
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}
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