You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs #change Added BuildHostPlatform class for runtime platform abstraction [CL 2245408 by Robert Manuszewski in Main branch]
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace AutomationTool
|
|
{
|
|
|
|
public partial class CommandUtils
|
|
{
|
|
/// <summary>
|
|
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
|
|
/// no LogName is specified, the executable name is used as logfile base name.
|
|
/// </summary>
|
|
/// <param name="Env">Environment to use.</param>
|
|
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
|
|
/// <param name="LogName">Optional logfile name.</param>
|
|
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string CommandLine, string LogName = null)
|
|
{
|
|
if (!FileExists(UBTExecutable))
|
|
{
|
|
throw new AutomationException("Unable to find UBT executable: " + UBTExecutable);
|
|
}
|
|
|
|
if (GlobalCommandLine.Rocket)
|
|
{
|
|
CommandLine += " -rocket";
|
|
}
|
|
if (!IsBuildMachine && UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac)
|
|
{
|
|
CommandLine += " -nocreatestub";
|
|
}
|
|
CommandUtils.RunAndLog(Env, UBTExecutable, CommandLine, LogName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a UBT Commandline.
|
|
/// </summary>
|
|
/// <param name="Project">Unreal project to build (optional)</param>
|
|
/// <param name="Target">Target to build.</param>
|
|
/// <param name="Platform">Platform to build for.</param>
|
|
/// <param name="Config">Configuration to build.</param>
|
|
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
|
|
public static string UBTCommandline(string Project, string Target, string Platform, string Config, string AdditionalArgs = "")
|
|
{
|
|
string CmdLine;
|
|
if (String.IsNullOrEmpty(Project))
|
|
{
|
|
CmdLine = String.Format("{0} {1} {2} {3}", Target, Platform, Config, AdditionalArgs);
|
|
}
|
|
else
|
|
{
|
|
CmdLine = String.Format("{0} {1} {2} -Project={3} {4}", Target, Platform, Config, CommandUtils.MakePathSafeToUseWithCommandLine(Project), AdditionalArgs);
|
|
}
|
|
return CmdLine;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a target using UBT. Automatically creates a logfile. When
|
|
/// no LogName is specified, the executable name is used as logfile base name.
|
|
/// </summary>
|
|
/// <param name="Env">BuildEnvironment to use.</param>
|
|
/// <param name="Project">Unreal project to build (optional)</param>
|
|
/// <param name="Target">Target to build.</param>
|
|
/// <param name="Platform">Platform to build for.</param>
|
|
/// <param name="Config">Configuration to build.</param>
|
|
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
|
|
/// <param name="LogName">Optional logifle name.</param>
|
|
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string Project, string Target, string Platform, string Config, string AdditionalArgs = "", string LogName = null)
|
|
{
|
|
RunUBT(Env, UBTExecutable, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs), LogName);
|
|
}
|
|
|
|
}
|
|
|
|
} |