Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/UBTUtils.cs
Robert Manuszewski e6072fb050 UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction

[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00

76 lines
2.9 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace AutomationTool
{
public partial class CommandUtils
{
/// <summary>
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">Environment to use.</param>
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
/// <param name="LogName">Optional logfile name.</param>
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string CommandLine, string LogName = null)
{
if (!FileExists(UBTExecutable))
{
throw new AutomationException("Unable to find UBT executable: " + UBTExecutable);
}
if (GlobalCommandLine.Rocket)
{
CommandLine += " -rocket";
}
if (!IsBuildMachine && UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac)
{
CommandLine += " -nocreatestub";
}
CommandUtils.RunAndLog(Env, UBTExecutable, CommandLine, LogName);
}
/// <summary>
/// Builds a UBT Commandline.
/// </summary>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
public static string UBTCommandline(string Project, string Target, string Platform, string Config, string AdditionalArgs = "")
{
string CmdLine;
if (String.IsNullOrEmpty(Project))
{
CmdLine = String.Format("{0} {1} {2} {3}", Target, Platform, Config, AdditionalArgs);
}
else
{
CmdLine = String.Format("{0} {1} {2} -Project={3} {4}", Target, Platform, Config, CommandUtils.MakePathSafeToUseWithCommandLine(Project), AdditionalArgs);
}
return CmdLine;
}
/// <summary>
/// Builds a target using UBT. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">BuildEnvironment to use.</param>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
/// <param name="LogName">Optional logifle name.</param>
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string Project, string Target, string Platform, string Config, string AdditionalArgs = "", string LogName = null)
{
RunUBT(Env, UBTExecutable, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs), LogName);
}
}
}