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641 lines
26 KiB
C#
641 lines
26 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using System.Runtime.Serialization;
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using System.Net;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using UnrealBuildTool;
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namespace EpicGames.MCP.Automation
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{
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using EpicGames.MCP.Config;
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/// <summary>
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/// Utility class to provide commit/rollback functionality via an RAII-like functionality.
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/// Usage is to provide a rollback action that will be called on Dispose if the Commit() method is not called.
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/// This is expected to be used from within a using() ... clause.
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/// </summary>
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public class CommitRollbackTransaction : IDisposable
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{
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/// <summary>
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/// Track whether the transaction will be committed.
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/// </summary>
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private bool IsCommitted = false;
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/// <summary>
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///
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/// </summary>
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private System.Action RollbackAction;
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/// <summary>
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/// Call when you want to commit your transaction. Ensures the Rollback action is not called on Dispose().
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/// </summary>
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public void Commit()
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{
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IsCommitted = true;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="RollbackAction">Action to be executed to rollback the transaction.</param>
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public CommitRollbackTransaction(System.Action InRollbackAction)
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{
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RollbackAction = InRollbackAction;
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}
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/// <summary>
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/// Rollback the transaction if its not committed on Dispose.
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/// </summary>
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public void Dispose()
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{
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if (!IsCommitted)
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{
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RollbackAction();
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}
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}
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}
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/// <summary>
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/// Enum that defines the MCP backend-compatible platform
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/// </summary>
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public enum MCPPlatform
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{
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/// <summary>
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/// MCP doesn't care about Win32 vs. Win64
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/// </summary>
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Windows,
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/// <summary>
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/// Only other platform MCP understands is Mac.
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/// </summary>
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Mac,
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}
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/// <summary>
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/// Enum that defines CDN types
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/// </summary>
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public enum CDNType
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{
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/// <summary>
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/// Internal HTTP CDN server
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/// </summary>
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Internal,
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/// <summary>
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/// Production HTTP CDN server
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/// </summary>
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Production,
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}
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/// <summary>
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/// Class that holds common state used to control the BuildPatchTool build commands that chunk and create patching manifests and publish build info to the BuildInfoService.
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/// </summary>
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public class BuildPatchToolStagingInfo
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{
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/// <summary>
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/// The currently running command, used to get command line overrides
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/// </summary>
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public BuildCommand OwnerCommand;
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/// <summary>
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/// name of the app. Can't always use this to define the staging dir because some apps are not staged to a place that matches their AppName.
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/// </summary>
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public readonly string AppName;
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/// <summary>
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/// Usually the base name of the app. Used to get the MCP key from a branch dictionary.
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/// </summary>
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public readonly string McpConfigKey;
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/// <summary>
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/// ID of the app (needed for the BuildPatchTool)
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/// </summary>
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public readonly int AppID;
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/// <summary>
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/// BuildVersion of the App we are staging.
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/// </summary>
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public readonly string BuildVersion;
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/// <summary>
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/// Directory where builds will be staged. Rooted at the BuildRootPath, using a subfolder passed in the ctor,
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/// and using BuildVersion/PlatformName to give each builds their own home.
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/// </summary>
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public readonly string StagingDir;
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/// <summary>
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/// Path to the CloudDir where chunks will be written (relative to the BuildRootPath)
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/// This is used to copy to the web server, so it can use the same relative path to the root build directory.
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/// This allows file to be either copied from the local file system or the webserver using the same relative paths.
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/// </summary>
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public readonly string CloudDirRelativePath;
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/// <summary>
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/// full path to the CloudDir where chunks and manifests should be staged. Rooted at the BuildRootPath, using a subfolder pass in the ctor.
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/// </summary>
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public readonly string CloudDir;
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/// <summary>
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/// Platform we are staging for.
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/// </summary>
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public readonly MCPPlatform Platform;
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/// <summary>
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/// Gets the base filename of the manifest that would be created by invoking the BuildPatchTool with the given parameters.
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/// </summary>
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public string ManifestFilename
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{
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get
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{
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var BaseFilename = AppName + BuildVersion + "-" + Platform.ToString() + ".manifest";
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return Regex.Replace(BaseFilename, @"\s+", ""); // Strip out whitespace in order to be compatible with BuildPatchTool
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}
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}
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/// <summary>
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/// Determine the platform name (Win32/64 becomes Windows, Mac is Mac, the rest we don't currently understand)
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/// </summary>
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static public MCPPlatform ToMCPPlatform(UnrealTargetPlatform TargetPlatform)
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{
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if (TargetPlatform != UnrealTargetPlatform.Win64 && TargetPlatform != UnrealTargetPlatform.Win32 && TargetPlatform != UnrealTargetPlatform.Mac)
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{
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throw new AutomationException("Platform {0} is not properly supported by the MCP backend yet", TargetPlatform);
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}
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return (TargetPlatform == UnrealTargetPlatform.Win64 || TargetPlatform == UnrealTargetPlatform.Win32) ? MCPPlatform.Windows : MCPPlatform.Mac;
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}
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/// <summary>
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/// Determine the platform name (Win32/64 becomes Windows, Mac is Mac, the rest we don't currently understand)
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/// </summary>
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static public UnrealTargetPlatform FromMCPPlatform(MCPPlatform TargetPlatform)
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{
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if (TargetPlatform != MCPPlatform.Windows && TargetPlatform != MCPPlatform.Mac)
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{
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throw new AutomationException("Platform {0} is not properly supported by the MCP backend yet", TargetPlatform);
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}
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return (TargetPlatform == MCPPlatform.Windows) ? UnrealTargetPlatform.Win64 : UnrealTargetPlatform.Mac;
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}
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/// <summary>
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/// Returns the build root path (P:\Builds on build machines usually)
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/// </summary>
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/// <returns></returns>
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static public string GetBuildRootPath()
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{
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return CommandUtils.P4Enabled && CommandUtils.AllowSubmit
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? CommandUtils.RootSharedTempStorageDirectory()
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: CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds");
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}
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/// <summary>
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/// Basic constructor.
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/// </summary>
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/// <param name="InAppName"></param>
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/// <param name="InAppID"></param>
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/// <param name="InBuildVersion"></param>
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/// <param name="platform"></param>
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/// <param name="stagingDirRelativePath">Relative path from the BuildRootPath where files will be staged. Commonly matches the AppName.</param>
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public BuildPatchToolStagingInfo(BuildCommand InOwnerCommand, string InAppName, string InMcpConfigKey, int InAppID, string InBuildVersion, UnrealTargetPlatform platform, string stagingDirRelativePath)
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: this(InOwnerCommand, InAppName, InMcpConfigKey, InAppID, InBuildVersion, ToMCPPlatform(platform), stagingDirRelativePath)
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{
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}
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/// <summary>
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/// Basic constructor.
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/// </summary>
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/// <param name="InAppName"></param>
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/// <param name="InAppID"></param>
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/// <param name="InBuildVersion"></param>
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/// <param name="platform"></param>
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/// <param name="stagingDirRelativePath">Relative path from the BuildRootPath where files will be staged. Commonly matches the AppName.</param>
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public BuildPatchToolStagingInfo(BuildCommand InOwnerCommand, string InAppName, string InMcpConfigKey, int InAppID, string InBuildVersion, MCPPlatform platform, string stagingDirRelativePath)
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{
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OwnerCommand = InOwnerCommand;
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AppName = InAppName;
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McpConfigKey = InMcpConfigKey;
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AppID = InAppID;
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BuildVersion = InBuildVersion;
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Platform = platform;
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var BuildRootPath = GetBuildRootPath();
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StagingDir = CommandUtils.CombinePaths(BuildRootPath, stagingDirRelativePath, BuildVersion, Platform.ToString());
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CloudDirRelativePath = CommandUtils.CombinePaths(stagingDirRelativePath, "CloudDir");
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CloudDir = CommandUtils.CombinePaths(BuildRootPath, CloudDirRelativePath);
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}
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}
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/// <summary>
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/// Class that provides programmatic access to the BuildPatchTool
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/// </summary>
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public abstract class BuildPatchToolBase
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{
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/// <summary>
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/// Controls the chunking type used by the buildinfo server (nochunks parameter)
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/// </summary>
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public enum ChunkType
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{
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/// <summary>
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/// Chunk the files
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/// </summary>
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Chunk,
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/// <summary>
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/// Don't chunk the files, just build a file manifest.
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/// </summary>
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NoChunk,
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}
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public class PatchGenerationOptions
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{
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/// <summary>
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/// Staging information
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/// </summary>
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public BuildPatchToolStagingInfo StagingInfo;
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/// <summary>
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/// Matches the corresponding BuildPatchTool command line argument.
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/// </summary>
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public string BuildRoot;
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/// <summary>
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/// Matches the corresponding BuildPatchTool command line argument.
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/// </summary>
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public string FileIgnoreList;
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/// <summary>
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/// Matches the corresponding BuildPatchTool command line argument.
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/// </summary>
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public string AppLaunchCmd;
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/// <summary>
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/// Matches the corresponding BuildPatchTool command line argument.
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/// </summary>
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public string AppLaunchCmdArgs;
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/// <summary>
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/// Corresponds to the -nochunks parameter
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/// </summary>
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public ChunkType AppChunkType;
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/// <summary>
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/// Matches the corresponding BuildPatchTool command line argument.
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/// </summary>
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public MCPPlatform Platform;
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}
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public class CompactifyOptions
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{
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/// <summary>
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/// If specified, BuildPatchTool will run a compactify on this directory.
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/// </summary>
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public string CompactifyDirectory;
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/// <summary>
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/// Corresponds to the -preview parameter
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/// </summary>
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public bool bPreviewCompactify;
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}
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static BuildPatchToolBase Handler = null;
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public static BuildPatchToolBase Get()
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{
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if (Handler == null)
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{
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Assembly[] LoadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var Dll in LoadedAssemblies)
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{
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Type[] AllTypes = Dll.GetTypes();
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foreach (var PotentialConfigType in AllTypes)
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{
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if (PotentialConfigType != typeof(BuildPatchToolBase) && typeof(BuildPatchToolBase).IsAssignableFrom(PotentialConfigType))
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{
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Handler = Activator.CreateInstance(PotentialConfigType) as BuildPatchToolBase;
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break;
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}
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}
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}
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if (Handler == null)
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{
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throw new AutomationException("Attempt to use BuildPatchToolBase.Get() and it doesn't appear that there are any modules that implement this class.");
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}
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}
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return Handler;
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}
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/// <summary>
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/// Runs the Build Patch Tool executable to generate patch data using the supplied parameters.
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/// </summary>
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/// <param name="Opts">Parameters which will be passed to the patch tool generation process</param>
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public abstract void Execute(PatchGenerationOptions Opts);
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/// <summary>
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/// Runs the Build Patch Tool executable to compactify a cloud directory using the supplied parameters.
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/// </summary>
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/// <param name="Opts">Parameters which will be passed to the compactify process</param>
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public abstract void Execute(CompactifyOptions Opts);
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}
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/// <summary>
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/// Helper class
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/// </summary>
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public abstract class BuildInfoPublisherBase
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{
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static BuildInfoPublisherBase Handler = null;
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public static BuildInfoPublisherBase Get()
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{
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if (Handler == null)
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{
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Assembly[] LoadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var Dll in LoadedAssemblies)
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{
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Type[] AllTypes = Dll.GetTypes();
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foreach (var PotentialConfigType in AllTypes)
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{
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if (PotentialConfigType != typeof(BuildInfoPublisherBase) && typeof(BuildInfoPublisherBase).IsAssignableFrom(PotentialConfigType))
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{
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Handler = Activator.CreateInstance(PotentialConfigType) as BuildInfoPublisherBase;
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break;
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}
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}
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}
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if (Handler == null)
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{
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throw new AutomationException("Attempt to use BuildInfoPublisherBase.Get() and it doesn't appear that there are any modules that implement this class.");
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}
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}
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return Handler;
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}
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/// <summary>
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/// Given a MCPStagingInfo defining our build info, posts the build to the MCP BuildInfo Service.
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/// </summary>
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/// <param name="stagingInfo">Staging Info describing the BuildInfo to post.</param>
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abstract public void PostBuildInfo(BuildPatchToolStagingInfo stagingInfo);
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/// <summary>
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/// Given a MCPStagingInfo defining our build info and a MCP config name, posts the build to the requested MCP BuildInfo Service.
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/// </summary>
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/// <param name="StagingInfo">Staging Info describing the BuildInfo to post.</param>
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/// <param name="McpConfigName">Name of which MCP config to post to.</param>
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abstract public void PostBuildInfo(BuildPatchToolStagingInfo StagingInfo, string McpConfigName);
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/// <summary>
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/// Given a BuildVersion defining our a build, return the labels applied to that build
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/// </summary>
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/// <param name="BuildVersion">Build version to return labels for.</param>
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/// <param name="McpConfigName">Which BuildInfo backend to get labels from for this promotion attempt.</param>
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abstract public List<string> GetBuildLabels(BuildPatchToolStagingInfo StagingInfo, string McpConfigName);
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/// <summary>
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/// Get a label string for the specific Platform requested.
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/// </summary>
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/// <param name="DestinationLabel">Base of label</param>
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/// <param name="Platform">Platform to add to base label.</param>
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abstract public string GetLabelWithPlatform(string DestinationLabel, MCPPlatform Platform);
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/// <summary>
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/// Get a BuildVersion string with the Platform concatenated on.
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/// </summary>
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/// <param name="DestinationLabel">Base of label</param>
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/// <param name="Platform">Platform to add to base label.</param>
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abstract public string GetBuildVersionWithPlatform(BuildPatchToolStagingInfo StagingInfo);
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/// <summary>
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///
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/// </summary>
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/// <param name="AppName">Application name to check the label in</param>
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/// <param name="LabelName">Label name to get the build for</param>
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/// <param name="McpConfigName">Which BuildInfo backend to label the build in.</param>
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/// <returns></returns>
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abstract public string GetLabeledBuildVersion(string AppName, string LabelName, string McpConfigName);
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/// <summary>
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/// Apply the requested label to the requested build in the BuildInfo backend for the requested MCP environment
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/// </summary>
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/// <param name="StagingInfo">Staging info for the build to label.</param>
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/// <param name="DestinationLabelWithPlatform">Label, including platform, to apply</param>
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/// <param name="McpConfigName">Which BuildInfo backend to label the build in.</param>
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abstract public void LabelBuild(BuildPatchToolStagingInfo StagingInfo, string DestinationLabelWithPlatform, string McpConfigName);
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/// <summary>
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/// Informs Patcher Service of a new build availability after async labeling is complete
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/// (this usually means the build was copied to a public file server before the label could be applied).
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/// </summary>
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/// <param name="Command">Parent command</param>
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/// <param name="AppName">Application name that the patcher service will use.</param>
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/// <param name="BuildVersion">BuildVersion string that the patcher service will use.</param>
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/// <param name="ManifestRelativePath">Relative path to the Manifest file relative to the global build root (which is like P:\Builds) </param>
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/// <param name="LabelName">Name of the label that we will be setting.</param>
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abstract public void BuildPromotionCompleted(BuildPatchToolStagingInfo stagingInfo, string AppName, string BuildVersion, string ManifestRelativePath, string PlatformName, string LabelName);
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/// <summary>
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/// Mounts the production CDN share (allows overriding via -CDNDrive command line arg)
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/// </summary>
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/// <param name="command"></param>
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/// <returns>Path to the share (allows for override)</returns>
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abstract public string MountProductionCDNShare();
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/// <summary>
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/// Mounts the production CDN share (allows overriding via -CDNDrive command line arg)
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/// </summary>
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/// <param name="command"></param>
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/// <returns>Path to the share (allows for override)</returns>
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abstract public string MountInternalCDNShare();
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/// <summary>
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/// Checks for a stagingInfo's manifest on the production CDN.
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/// </summary>
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/// <param name="stagingInfo">Staging info used to determine where the chunks are to copy.</param>
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abstract public bool IsManifestOnProductionCDN(BuildPatchToolStagingInfo stagingInfo);
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/// <summary>
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/// Copies chunks from a staged location to the production CDN.
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/// </summary>
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/// <param name="command">Build command (used to allow the -CDNDrive cmdline override).</param>
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/// <param name="stagingInfo">Staging info used to determine where the chunks are to copy.</param>
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abstract public void CopyChunksToProductionCDN(BuildPatchToolStagingInfo stagingInfo);
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/// <summary>
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/// Copies chunks from a staged location to the production CDN.
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/// NOTE: This code assumes the location of the BuildRootPath at the time this build
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/// by calling <see cref="BuildPatchToolStagingInfo.GetBuildRootPath"/> (usually P:\Builds).
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/// If this path changes then this code posting older builds will break because we won't know
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/// where the BuildRootPath for the older build was!
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/// </summary>
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/// <param name="command">Build command (used to allow the -CDNDrive cmdline override).</param>
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/// <param name="manifestUrlPath">relative path to the manifest file from the build info service</param>
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abstract public void CopyChunksToProductionCDN(string manifestUrlPath);
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}
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/// <summary>
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/// Helpers for using the MCP account service
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/// </summary>
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public abstract class McpAccountServiceBase
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{
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static McpAccountServiceBase Handler = null;
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public static McpAccountServiceBase Get()
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{
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if (Handler == null)
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{
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Assembly[] LoadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var Dll in LoadedAssemblies)
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{
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Type[] AllTypes = Dll.GetTypes();
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foreach (var PotentialConfigType in AllTypes)
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{
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if (PotentialConfigType != typeof(McpAccountServiceBase) && typeof(McpAccountServiceBase).IsAssignableFrom(PotentialConfigType))
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{
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Handler = Activator.CreateInstance(PotentialConfigType) as McpAccountServiceBase;
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break;
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}
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}
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}
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if (Handler == null)
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{
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throw new AutomationException("Attempt to use McpAccountServiceBase.Get() and it doesn't appear that there are any modules that implement this class.");
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}
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}
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return Handler;
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}
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public abstract string GetClientToken(BuildPatchToolStagingInfo StagingInfo);
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public abstract string GetClientToken(McpConfigData McpConfig);
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public abstract string SendWebRequest(WebRequest Upload, string Method, string ContentType, byte[] Data);
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}
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}
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namespace EpicGames.MCP.Config
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{
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/// <summary>
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/// Class for retrieving MCP configuration data
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/// </summary>
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|
public class McpConfigHelper
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|
{
|
|
// List of configs is cached off for fetching from multiple times
|
|
private static Dictionary<string, McpConfigData> Configs;
|
|
|
|
public static McpConfigData Find(string ConfigName)
|
|
{
|
|
if (Configs == null)
|
|
{
|
|
// Load all secret configs by trying to instantiate all classes derived from McpConfig from all loaded DLLs.
|
|
// Note that we're using the default constructor on the secret config types.
|
|
Configs = new Dictionary<string, McpConfigData>();
|
|
Assembly[] LoadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
|
|
foreach (var Dll in LoadedAssemblies)
|
|
{
|
|
Type[] AllTypes = Dll.GetTypes();
|
|
foreach (var PotentialConfigType in AllTypes)
|
|
{
|
|
if (PotentialConfigType != typeof(McpConfigData) && typeof(McpConfigData).IsAssignableFrom(PotentialConfigType))
|
|
{
|
|
try
|
|
{
|
|
McpConfigData Config = Activator.CreateInstance(PotentialConfigType) as McpConfigData;
|
|
if (Config != null)
|
|
{
|
|
Configs.Add(Config.Name, Config);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
BuildCommand.LogWarning("Unable to create McpConfig: {0}", PotentialConfigType.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
McpConfigData LoadedConfig;
|
|
Configs.TryGetValue(ConfigName, out LoadedConfig);
|
|
if (LoadedConfig == null)
|
|
{
|
|
throw new AutomationException("Unable to find requested McpConfig: {0}", ConfigName);
|
|
}
|
|
return LoadedConfig;
|
|
}
|
|
}
|
|
|
|
// Class for storing mcp configuration data
|
|
public class McpConfigData
|
|
{
|
|
public McpConfigData(string InName, string InAccountBaseUrl, string InFortniteBaseUrl, string InBuildInfoBaseUrl, string InLauncherBaseUrl, string InBuildInfoV2BaseUrl, string InLauncherV2BaseUrl, string InClientId, string InClientSecret)
|
|
{
|
|
Name = InName;
|
|
AccountBaseUrl = InAccountBaseUrl;
|
|
FortniteBaseUrl = InFortniteBaseUrl;
|
|
BuildInfoBaseUrl = InBuildInfoBaseUrl;
|
|
LauncherBaseUrl = InLauncherBaseUrl;
|
|
BuildInfoV2BaseUrl = InBuildInfoV2BaseUrl;
|
|
LauncherV2BaseUrl = InLauncherV2BaseUrl;
|
|
ClientId = InClientId;
|
|
ClientSecret = InClientSecret;
|
|
}
|
|
|
|
public string Name;
|
|
public string AccountBaseUrl;
|
|
public string FortniteBaseUrl;
|
|
public string BuildInfoBaseUrl;
|
|
public string LauncherBaseUrl;
|
|
public string BuildInfoV2BaseUrl;
|
|
public string LauncherV2BaseUrl;
|
|
public string ClientId;
|
|
public string ClientSecret;
|
|
|
|
public void SpewValues()
|
|
{
|
|
CommandUtils.Log("Name : {0}", Name);
|
|
CommandUtils.Log("AccountBaseUrl : {0}", AccountBaseUrl);
|
|
CommandUtils.Log("FortniteBaseUrl : {0}", FortniteBaseUrl);
|
|
CommandUtils.Log("BuildInfoBaseUrl : {0}", BuildInfoBaseUrl);
|
|
CommandUtils.Log("LauncherBaseUrl : {0}", LauncherBaseUrl);
|
|
CommandUtils.Log("BuildInfoV2BaseUrl : {0}", BuildInfoV2BaseUrl);
|
|
CommandUtils.Log("LauncherV2BaseUrl : {0}", LauncherV2BaseUrl);
|
|
CommandUtils.Log("ClientId : {0}", ClientId);
|
|
// we don't really want this in logs CommandUtils.Log("ClientSecret : {0}", ClientSecret);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns Base Urls of build info service(s).
|
|
/// Will only return properties which have been populated.
|
|
/// </summary>
|
|
public IEnumerable<string> BuildInfoBaseUrls
|
|
{
|
|
get
|
|
{
|
|
return new List<string> { BuildInfoBaseUrl, BuildInfoV2BaseUrl }.Where(x => !string.IsNullOrEmpty(x)).Distinct();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the build info base URL to use for get requests.
|
|
/// Switching to version 2 can be achieved by overriding UseV2BuildInfoService in concrete subclasses and setting
|
|
/// it to true.
|
|
/// </summary>
|
|
public string DefaultBuildInfoBaseUrl
|
|
{
|
|
get
|
|
{
|
|
return UseV2BuildInfoService ? BuildInfoV2BaseUrl : BuildInfoBaseUrl;
|
|
}
|
|
}
|
|
protected virtual bool UseV2BuildInfoService
|
|
{
|
|
get { return false; }
|
|
}
|
|
}
|
|
|
|
public class McpConfigMapper
|
|
{
|
|
static public McpConfigData FromMcpConfigKey(string McpConfigKey)
|
|
{
|
|
return McpConfigHelper.Find("MainGameDevNet");
|
|
}
|
|
|
|
static public McpConfigData FromStagingInfo(EpicGames.MCP.Automation.BuildPatchToolStagingInfo StagingInfo)
|
|
{
|
|
string McpConfigNameToLookup = null;
|
|
if (StagingInfo.OwnerCommand != null)
|
|
{
|
|
McpConfigNameToLookup = StagingInfo.OwnerCommand.ParseParamValue("MCPConfig");
|
|
}
|
|
if (String.IsNullOrEmpty(McpConfigNameToLookup))
|
|
{
|
|
return FromMcpConfigKey(StagingInfo.McpConfigKey);
|
|
}
|
|
return McpConfigHelper.Find(McpConfigNameToLookup);
|
|
}
|
|
}
|
|
|
|
}
|