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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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#include "UndoHistoryPrivatePCH.h"
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#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
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#define LOCTEXT_NAMESPACE "FUndoHistoryModule"
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static const FName UndoHistoryTabName("UndoHistory");
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/**
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* Implements the UndoHistory module.
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*/
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class FUndoHistoryModule
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: public IUndoHistoryModule
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{
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public:
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// Begin IModuleInterface interface
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virtual void StartupModule( ) override
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{
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(UndoHistoryTabName, FOnSpawnTab::CreateRaw(this, &FUndoHistoryModule::HandleSpawnSettingsTab))
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.SetDisplayName(NSLOCTEXT("FUndoHistoryModule", "UndoHistoryTabTitle", "Undo History"))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory())
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.SetTooltipText(NSLOCTEXT("FUndoHistoryModule", "UndoHistoryTooltipText", "Open the Undo History tab."))
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "UndoHistory.TabIcon"));
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}
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virtual void ShutdownModule( ) override
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(UndoHistoryTabName);
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}
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virtual bool SupportsDynamicReloading( ) override
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{
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return true;
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}
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// End IModuleInterface interface
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private:
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// Handles creating the project settings tab.
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TSharedRef<SDockTab> HandleSpawnSettingsTab( const FSpawnTabArgs& SpawnTabArgs )
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{
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const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
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.TabRole(ETabRole::NomadTab);
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DockTab->SetContent(SNew(SUndoHistory));
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return DockTab;
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}
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};
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IMPLEMENT_MODULE(FUndoHistoryModule, UndoHistory);
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#undef LOCTEXT_NAMESPACE
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