Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

52 lines
1.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Translation Editor menu
*/
class TRANSLATIONEDITOR_API FTranslationEditorMenu
{
public:
static void SetupTranslationEditorMenu( TSharedPtr< FExtender > Extender, FTranslationEditor& TranslationEditor);
static void SetupTranslationEditorToolbar( TSharedPtr< FExtender > Extender, FTranslationEditor& TranslationEditor);
protected:
static void FillTranslationMenu( FMenuBuilder& MenuBuilder/*, FTranslationEditor& TranslationEditor*/ );
};
class FTranslationEditorCommands : public TCommands<FTranslationEditorCommands>
{
public:
/** Constructor */
FTranslationEditorCommands()
: TCommands<FTranslationEditorCommands>("TranslationEditor", NSLOCTEXT("Contexts", "TranslationEditor", "Translation Editor"), NAME_None, FEditorStyle::GetStyleSetName())
{
}
/** Switch fonts */
TSharedPtr<FUICommandInfo> ChangeSourceFont;
TSharedPtr<FUICommandInfo> ChangeTranslationTargetFont;
/** Save the translations to file */
TSharedPtr<FUICommandInfo> SaveTranslations;
/** Save the translations to file */
TSharedPtr<FUICommandInfo> PreviewAllTranslationsInEditor;
/** Export to PortableObject format (.po) */
TSharedPtr<FUICommandInfo> ExportToPortableObjectFormat;
/** Import from PortableObject format (.po) */
TSharedPtr<FUICommandInfo> ImportFromPortableObjectFormat;
/** Open the tab for searching */
TSharedPtr<FUICommandInfo> OpenSearchTab;
/** Initialize commands */
virtual void RegisterCommands() override;
};