Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/Private/TranslationUnit.cpp
Joe Conley f4fcd3fe1b fix non-unity build
[CL 2055226 by Joe Conley in Main branch]
2014-04-24 03:38:05 -04:00

18 lines
575 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "TranslationEditorPrivatePCH.h"
#include "TranslationUnit.h"
UTranslationUnit::UTranslationUnit( const class FPostConstructInitializeProperties& PCIP )
: Super(PCIP)
{
}
void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
TranslationUnitPropertyChangedEvent.Broadcast(Name);
}