Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/Private/InternationalizationExportSettings.cpp
Joe Conley f1766ce77a TranslationEditor:
- Added InternationalizationExportSettings UObject to use to serialize to a file for the InternationalizationExportCommandlet
- Fixed "Export to .po" to only export the currently loaded project & language combination, to a file the user can now specify

[CL 2047342 by Joe Conley in Main branch]
2014-04-23 19:06:27 -04:00

10 lines
298 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "TranslationEditorPrivatePCH.h"
#include "InternationalizationExportSettings.h"
UInternationalizationExportSettings::UInternationalizationExportSettings(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}