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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "TextureEditorSettings.generated.h"
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/**
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* Enumerates background for the texture editor view port.
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*/
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UENUM()
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enum ETextureEditorBackgrounds
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{
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TextureEditorBackground_SolidColor UMETA(DisplayName="Solid Color"),
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TextureEditorBackground_Checkered UMETA(DisplayName="Checkered"),
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TextureEditorBackground_CheckeredFill UMETA(DisplayName="Checkered (Fill)")
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};
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/**
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* Implements the Editor's user settings.
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*/
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UCLASS(config=EditorUserSettings)
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class TEXTUREEDITOR_API UTextureEditorSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/** The type of background to draw in the texture editor view port. */
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UPROPERTY(config)
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TEnumAsByte<ETextureEditorBackgrounds> Background;
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/** Background and foreground color used by Texture preview view ports. */
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UPROPERTY(config, EditAnywhere, Category=Background)
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FColor BackgroundColor;
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/** The first color of the checkered background. */
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UPROPERTY(config, EditAnywhere, Category=Background)
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FColor CheckerColorOne;
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/** The second color of the checkered background. */
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UPROPERTY(config, EditAnywhere, Category=Background)
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FColor CheckerColorTwo;
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/** The size of the checkered background tiles. */
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UPROPERTY(config, EditAnywhere, Category=Background)
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int32 CheckerSize;
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public:
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/** Whether the texture should scale to fit the view port. */
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UPROPERTY(config)
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bool FitToViewport;
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/** Color to use for the texture border, if enabled. */
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UPROPERTY(config, EditAnywhere, Category=TextureBorder)
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FColor TextureBorderColor;
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/** If true, displays a border around the texture. */
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UPROPERTY(config)
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bool TextureBorderEnabled;
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};
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