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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Editor/SoundClassEditor/Private
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Marc Audy 957ba4d4c7 Automatically select the edited SoundClass when opening the Sound Class editor rather than displaying the root values.
[CL 2181962 by Marc Audy in Main branch]
2014-07-09 15:40:47 -04:00
..
SoundClassEditor.cpp
Automatically select the edited SoundClass when opening the Sound Class editor rather than displaying the root values.
2014-07-09 15:40:47 -04:00
SoundClassEditor.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
SoundClassEditorModule.cpp
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
SoundClassEditorPrivatePCH.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SoundClassEditorUtilities.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SSoundClassActionMenu.cpp
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
2014-04-23 18:30:37 -04:00
SSoundClassActionMenu.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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