Files
UnrealEngineUWP/Engine/Source/Editor/ReferenceViewer/Private/SReferenceNode.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

26 lines
510 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
*
*/
class SReferenceNode : public SGraphNode
{
public:
SLATE_BEGIN_ARGS( SReferenceNode ){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs, UEdGraphNode_Reference* InNode );
// SGraphNode implementation
virtual void UpdateGraphNode() override;
// End SGraphNode implementation
private:
TSharedPtr<class FAssetThumbnail> AssetThumbnail;
bool bUsesThumbnail;
};