Files
UnrealEngineUWP/Engine/Source/Editor/NiagaraEditor/Private/NiagaraEditorModule.cpp
2014-03-14 14:13:41 -04:00

33 lines
982 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "NiagaraEditorPrivatePCH.h"
#include "ModuleManager.h"
#include "Toolkits/ToolkitManager.h"
IMPLEMENT_MODULE( FNiagaraEditorModule, NiagaraEditor );
const FName FNiagaraEditorModule::NiagaraEditorAppIdentifier( TEXT( "NiagaraEditorApp" ) );
void FNiagaraEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FNiagaraEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
}
TSharedRef<INiagaraEditor> FNiagaraEditorModule::CreateNiagaraEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UNiagaraScript* Script )
{
TSharedRef< FNiagaraEditor > NewNiagaraEditor( new FNiagaraEditor() );
NewNiagaraEditor->InitNiagaraEditor( Mode, InitToolkitHost, Script );
return NewNiagaraEditor;
}