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#branch UE4 #proj Editor #summary Removed position based menu actions from the scene outliner context menu #change FLevelViewportContextMenu has been renamed to FLevelEditorContextMenu as it is not actually specific to viewports (it has been used in the scene outliner for some time now) #change Added an enum to specify a broad context for the level editor context menu (whether it should show position based menu actions or not) #reviewedby Matt.Kuhlenschmidt [CL 2041433 by Andrew Rodham in Main branch]
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#ifndef __LevelViewportContextMenu_h__
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#define __LevelViewportContextMenu_h__
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#pragma once
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/** Enum to describe what a menu should be built for */
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enum class LevelEditorMenuContext
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{
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/** This context menu is applicable to a viewport */
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Viewport,
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/** This context menu is applicable to an external UI or dialog (disables click-position-based menu items) */
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NonViewport,
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};
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/**
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* Context menu construction class
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*/
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class FLevelEditorContextMenu
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{
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public:
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/**
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* Summons the level viewport context menu
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* @param LevelEditor The level editor using this menu.
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* @param ContextType The context we should use to specialize this menu
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*/
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static void SummonMenu( const TSharedRef< class SLevelEditor >& LevelEditor, LevelEditorMenuContext ContextType );
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/**
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* Creates a widget for the context menu that can be inserted into a pop-up window
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*
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* @param LevelEditor The level editor using this menu.
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* @param ContextType The context we should use to specialize this menu
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* @param Extender Allows extension of this menu based on context.
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* @return Widget for this context menu
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*/
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static TSharedPtr< SWidget > BuildMenuWidget(TWeakPtr< SLevelEditor > LevelEditor, LevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender = TSharedPtr<FExtender>());
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/**
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* Populates the specified menu builder for the context menu that can be inserted into a pop-up window
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*
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* @param MenuBuilder The menu builder to fill the menu with
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* @param LevelEditor The level editor using this menu.
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* @param ContextType The context we should use to specialize this menu
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* @param Extender Allows extension of this menu based on context.
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*/
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static void FillMenu(FMenuBuilder& MenuBuilder, TWeakPtr< SLevelEditor > LevelEditor, LevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender);
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private:
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/**
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* Builds the actor group menu
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*
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* @param MenuBuilder The menu builder to add items to.
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* @param SelectedActorInfo Information about the selected actors.
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*/
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static void BuildGroupMenu( FMenuBuilder& MenuBuilder, const struct FSelectedActorInfo& SelectedActorInfo );
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};
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#endif // __LevelViewportContextMenu_h__
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