Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphNodeMaterialResult.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

24 lines
589 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeMaterialResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
// End of SGraphNode interface
// SNodePanel::SNode interface
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
// End of SNodePanel::SNode interface
private:
UMaterialGraphNode_Root* RootNode;
};