Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Create.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

26 lines
403 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/**
* Creates selected objects.
*/
#pragma once
#include "GeomModifier_Create.generated.h"
UCLASS()
class UGeomModifier_Create : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
// Begin UGeomModifier Interface
virtual bool Supports() override;
protected:
virtual bool OnApply() override;
// End UGeomModifier Interface
};