Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/SDeviceProfileEditorSingleProfileView.cpp

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1.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SDeviceProfileEditorSingleProfileView.cpp: Implements the SDeviceProfileEditorSingleProfileView class.
=============================================================================*/
#include "DeviceProfileEditorPCH.h"
#include "DeviceProfiles/DeviceProfile.h"
#include "PropertyEditorModule.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
void SDeviceProfileEditorSingleProfileView::Construct(const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfileToView)
{
EditingProfile = InDeviceProfileToView;
// initialize settings view
FDetailsViewArgs DetailsViewArgs;
{
DetailsViewArgs.bAllowSearch = false;
DetailsViewArgs.bSearchInitialKeyFocus = false;
DetailsViewArgs.bHideSelectionTip = true;
DetailsViewArgs.bLockable = false;
DetailsViewArgs.bObjectsUseNameArea = false;
DetailsViewArgs.bUpdatesFromSelection = false;
DetailsViewArgs.bShowOptions = false;
}
SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
SettingsView->SetObject(EditingProfile.Get());
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
[
SettingsView.ToSharedRef()
]
];
}
#undef LOCTEXT_NAMESPACE