Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/NodeDependingOnEnumInterface.cpp
2014-03-14 14:13:41 -04:00

10 lines
277 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "NodeDependingOnEnumInterface.h"
UNodeDependingOnEnumInterface::UNodeDependingOnEnumInterface(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}