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100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "../../../Runtime/Engine/Classes/Kismet/KismetMathLibrary.h"
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#include "BlueprintNodeSpawner.h"
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UK2Node_SwitchName::UK2Node_SwitchName(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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FunctionName = TEXT("NotEqual_NameName");
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FunctionClass = UKismetMathLibrary::StaticClass();
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}
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void UK2Node_SwitchName::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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bool bIsDirty = false;
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FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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if (PropertyName == TEXT("PinNames"))
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{
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bIsDirty = true;
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}
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if (bIsDirty)
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{
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ReconstructNode();
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GetGraph()->NotifyGraphChanged();
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}
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Super::PostEditChangeProperty(PropertyChangedEvent);
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}
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FText UK2Node_SwitchName::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return NSLOCTEXT("K2Node", "Switch_Name", "Switch on Name");
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}
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FString UK2Node_SwitchName::GetTooltip() const
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{
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return NSLOCTEXT("K2Node", "SwitchName_ToolTip", "Selects an output that matches the input value").ToString();
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}
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void UK2Node_SwitchName::GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const
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{
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UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
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check(NodeSpawner != nullptr);
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ActionListOut.Add(NodeSpawner);
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}
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void UK2Node_SwitchName::CreateSelectionPin()
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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CreatePin(EGPD_Input, K2Schema->PC_Name, TEXT(""), NULL, false, false, TEXT("Selection"));
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}
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FString UK2Node_SwitchName::GetPinNameGivenIndex(int32 Index)
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{
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check(Index);
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return PinNames[Index].ToString();
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}
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void UK2Node_SwitchName::CreateCasePins()
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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for( TArray<FName>::TIterator it(PinNames); it; ++it )
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{
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CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, (*it).ToString());
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}
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}
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FString UK2Node_SwitchName::GetUniquePinName()
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{
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FString NewPinName;
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int32 Index = 0;
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while (true)
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{
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NewPinName = FString::Printf(TEXT("Case_%d"), Index++);
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if (!FindPin(NewPinName))
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{
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break;
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}
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}
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return NewPinName;
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}
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void UK2Node_SwitchName::AddPinToSwitchNode()
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{
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FString PinName = GetUniquePinName();
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PinNames.Add(FName(*PinName));
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, PinName);
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}
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void UK2Node_SwitchName::RemovePin(UEdGraphPin* TargetPin)
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{
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checkSlow(TargetPin);
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// Clean-up pin name array
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PinNames.Remove(FName(*TargetPin->PinName));
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} |