You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change2030016by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change2034181by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "BlueprintGraphPrivatePCH.h"
|
|
#include "Runtime/Engine/Classes/Engine/UserDefinedStruct.h"
|
|
#include "Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// UK2Node_StructOperation
|
|
|
|
UK2Node_StructOperation::UK2Node_StructOperation(const class FPostConstructInitializeProperties& PCIP)
|
|
: Super(PCIP)
|
|
{
|
|
}
|
|
|
|
bool UK2Node_StructOperation::HasExternalUserDefinedStructDependencies(TArray<class UStruct*>* OptionalOutput) const
|
|
{
|
|
const bool bResult = StructType && StructType->IsA<UUserDefinedStruct>();
|
|
if (bResult && OptionalOutput)
|
|
{
|
|
OptionalOutput->Add(StructType);
|
|
}
|
|
return bResult || Super::HasExternalUserDefinedStructDependencies(OptionalOutput);
|
|
}
|
|
|
|
void UK2Node_StructOperation::FStructOperationOptionalPinManager::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, UProperty* Property) const
|
|
{
|
|
FOptionalPinManager::CustomizePinData(Pin, SourcePropertyName, ArrayIndex, Property);
|
|
|
|
if (Pin && Property)
|
|
{
|
|
const auto UDStructure = Cast<const UUserDefinedStruct>(Property->GetOwnerStruct());
|
|
if (UDStructure)
|
|
{
|
|
const auto VarDesc = FStructureEditorUtils::GetVarDesc(UDStructure).FindByPredicate(
|
|
FStructureEditorUtils::FFindByNameHelper<FStructVariableDescription>(Property->GetFName()));
|
|
if (VarDesc)
|
|
{
|
|
Pin->PersistentGuid = VarDesc->VarGuid;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool UK2Node_StructOperation::DoRenamedPinsMatch(const UEdGraphPin* NewPin, const UEdGraphPin* OldPin, bool bStructInVaraiablesOut)
|
|
{
|
|
bool bResult = false;
|
|
if (NewPin && OldPin && (OldPin->Direction == NewPin->Direction))
|
|
{
|
|
const EEdGraphPinDirection StructDirection = bStructInVaraiablesOut ? EGPD_Input : EGPD_Output;
|
|
const EEdGraphPinDirection VariablesDirection = bStructInVaraiablesOut ? EGPD_Output : EGPD_Input;
|
|
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
|
const bool bCompatible = K2Schema && K2Schema->ArePinTypesCompatible(NewPin->PinType, OldPin->PinType);
|
|
|
|
if (bCompatible && (StructDirection == OldPin->Direction))
|
|
{
|
|
// Struct name was changed
|
|
bResult = true;
|
|
}
|
|
else if (bCompatible && (VariablesDirection == OldPin->Direction))
|
|
{
|
|
// name of a member variable was changed
|
|
if ((NewPin->PersistentGuid == OldPin->PersistentGuid) && OldPin->PersistentGuid.IsValid())
|
|
{
|
|
bResult = true;
|
|
}
|
|
}
|
|
}
|
|
return bResult;
|
|
} |