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151 lines
5.1 KiB
C++
151 lines
5.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "K2Node_InputActionEvent.h"
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#include "CompilerResultsLog.h"
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#include "KismetCompiler.h"
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#include "BlueprintNodeSpawner.h"
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#include "EditorCategoryUtils.h"
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#define LOCTEXT_NAMESPACE "K2Node_InputAction"
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UK2Node_InputAction::UK2Node_InputAction(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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bConsumeInput = true;
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bOverrideParentBinding = true;
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}
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void UK2Node_InputAction::PostLoad()
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{
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Super::PostLoad();
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if (GetLinkerUE4Version() < VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES)
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{
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// Don't change existing behaviors
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bOverrideParentBinding = false;
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}
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}
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void UK2Node_InputAction::AllocateDefaultPins()
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, TEXT("Pressed"));
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CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, TEXT("Released"));
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Super::AllocateDefaultPins();
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}
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FLinearColor UK2Node_InputAction::GetNodeTitleColor() const
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{
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return GetDefault<UGraphEditorSettings>()->EventNodeTitleColor;
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}
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FText UK2Node_InputAction::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("InputActionName"), FText::FromName(InputActionName));
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FText LocFormat = NSLOCTEXT("K2Node", "InputAction_Name", "InputAction {InputActionName}");
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if (TitleType == ENodeTitleType::ListView)
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{
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LocFormat = NSLOCTEXT("K2Node", "InputAction_ListTitle", "{InputActionName}");
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}
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return FText::Format(LocFormat, Args);
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}
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FString UK2Node_InputAction::GetTooltip() const
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{
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return FString::Printf(*NSLOCTEXT("K2Node", "InputAction_Tooltip", "Event for when the keys bound to input action %s are pressed or released.").ToString(), *InputActionName.ToString());
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}
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UEdGraphPin* UK2Node_InputAction::GetPressedPin() const
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{
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return FindPin(TEXT("Pressed"));
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}
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UEdGraphPin* UK2Node_InputAction::GetReleasedPin() const
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{
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return FindPin(TEXT("Released"));
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}
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void UK2Node_InputAction::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
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{
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Super::ValidateNodeDuringCompilation(MessageLog);
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TArray<FName> ActionNames;
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GetDefault<UInputSettings>()->GetActionNames(ActionNames);
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if (!ActionNames.Contains(InputActionName))
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{
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MessageLog.Warning(*FString::Printf(*NSLOCTEXT("KismetCompiler", "MissingInputAction_Warning", "InputAction Event references unknown Action '%s' for @@").ToString(), *InputActionName.ToString()), this);
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}
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}
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void UK2Node_InputAction::CreateInputActionEvent(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph, UEdGraphPin* InputActionPin, const EInputEvent InputKeyEvent)
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{
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if (InputActionPin->LinkedTo.Num() > 0)
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{
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UK2Node_InputActionEvent* InputActionEvent = CompilerContext.SpawnIntermediateNode<UK2Node_InputActionEvent>(this, SourceGraph);
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InputActionEvent->CustomFunctionName = FName( *FString::Printf(TEXT("InpActEvt_%s_%s"), *InputActionName.ToString(), *InputActionEvent->GetName()));
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InputActionEvent->InputActionName = InputActionName;
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InputActionEvent->bConsumeInput = bConsumeInput;
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InputActionEvent->bExecuteWhenPaused = bExecuteWhenPaused;
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InputActionEvent->bOverrideParentBinding = bOverrideParentBinding;
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InputActionEvent->InputKeyEvent = InputKeyEvent;
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InputActionEvent->EventSignatureName = TEXT("InputActionHandlerDynamicSignature__DelegateSignature");
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InputActionEvent->EventSignatureClass = UInputComponent::StaticClass();
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InputActionEvent->bInternalEvent = true;
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InputActionEvent->AllocateDefaultPins();
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// Move any exec links from the InputActionNode pin to the InputActionEvent node
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UEdGraphPin* EventOutput = CompilerContext.GetSchema()->FindExecutionPin(*InputActionEvent, EGPD_Output);
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if(EventOutput != NULL)
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{
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CompilerContext.MovePinLinksToIntermediate(*InputActionPin, *EventOutput);
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}
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}
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}
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void UK2Node_InputAction::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
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{
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Super::ExpandNode(CompilerContext, SourceGraph);
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if (CompilerContext.bIsFullCompile)
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{
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CreateInputActionEvent(CompilerContext, SourceGraph, GetPressedPin(), IE_Pressed);
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CreateInputActionEvent(CompilerContext, SourceGraph, GetReleasedPin(), IE_Released);
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}
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}
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void UK2Node_InputAction::GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const
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{
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TArray<FName> ActionNames;
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GetDefault<UInputSettings>()->GetActionNames(ActionNames);
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for (FName const InputActionName : ActionNames)
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{
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UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
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check(NodeSpawner != nullptr);
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auto CustomizeInputNodeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, FName ActionName)
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{
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UK2Node_InputAction* InputNode = CastChecked<UK2Node_InputAction>(NewNode);
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InputNode->InputActionName = ActionName;
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};
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NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(CustomizeInputNodeLambda, InputActionName);
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ActionListOut.Add(NodeSpawner);
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}
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}
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FText UK2Node_InputAction::GetMenuCategory() const
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{
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return FEditorCategoryUtils::BuildCategoryString(FCommonEditorCategory::Input, LOCTEXT("ActionMenuCategory", "Action Events"));
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}
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#undef LOCTEXT_NAMESPACE
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