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107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "K2Node_GetInputAxisValue.h"
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#include "CompilerResultsLog.h"
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#include "BlueprintNodeSpawner.h"
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#include "EditorCategoryUtils.h"
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#include "Engine/InputAxisDelegateBinding.h"
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#define LOCTEXT_NAMESPACE "K2Node_GetInputAxisValue"
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UK2Node_GetInputAxisValue::UK2Node_GetInputAxisValue(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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bConsumeInput = true;
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}
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void UK2Node_GetInputAxisValue::AllocateDefaultPins()
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{
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Super::AllocateDefaultPins();
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UEdGraphPin* InputAxisNamePin = FindPinChecked(TEXT("InputAxisName"));
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InputAxisNamePin->DefaultValue = InputAxisName.ToString();
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}
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void UK2Node_GetInputAxisValue::Initialize(const FName AxisName)
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{
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InputAxisName = AxisName;
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SetFromFunction(AActor::StaticClass()->FindFunctionByName(TEXT("GetInputAxisValue")));
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}
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FText UK2Node_GetInputAxisValue::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("InputAxisName"), FText::FromName(InputAxisName));
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FText LocFormat = NSLOCTEXT("K2Node", "GetInputAxis_Name", "Get {InputAxisName}");
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if (TitleType == ENodeTitleType::ListView)
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{
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LocFormat = NSLOCTEXT("K2Node", "GetInputAxis_ListTitle", "{InputAxisName}");
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}
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return FText::Format(LocFormat, Args);
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}
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FString UK2Node_GetInputAxisValue::GetTooltip() const
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{
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return FString::Printf(*NSLOCTEXT("K2Node", "GetInputAxis_Tooltip", "Returns the current value of input axis %s. If input is disabled for the actor the value will be 0.").ToString(), *InputAxisName.ToString());
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}
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void UK2Node_GetInputAxisValue::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
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{
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Super::ValidateNodeDuringCompilation(MessageLog);
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TArray<FName> AxisNames;
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GetDefault<UInputSettings>()->GetAxisNames(AxisNames);
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if (!AxisNames.Contains(InputAxisName))
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{
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MessageLog.Warning(*FString::Printf(*NSLOCTEXT("KismetCompiler", "MissingInputAxis_Warning", "Get Input Axis references unknown Axis '%s' for @@").ToString(), *InputAxisName.ToString()), this);
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}
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}
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UClass* UK2Node_GetInputAxisValue::GetDynamicBindingClass() const
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{
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return UInputAxisDelegateBinding::StaticClass();
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}
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void UK2Node_GetInputAxisValue::RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const
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{
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UInputAxisDelegateBinding* InputAxisBindingObject = CastChecked<UInputAxisDelegateBinding>(BindingObject);
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FBlueprintInputAxisDelegateBinding Binding;
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Binding.InputAxisName = InputAxisName;
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Binding.bConsumeInput = bConsumeInput;
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Binding.bExecuteWhenPaused = bExecuteWhenPaused;
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InputAxisBindingObject->InputAxisDelegateBindings.Add(Binding);
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}
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void UK2Node_GetInputAxisValue::GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const
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{
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TArray<FName> AxisNames;
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GetDefault<UInputSettings>()->GetAxisNames(AxisNames);
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for (FName const InputAxisName : AxisNames)
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{
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UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
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check(NodeSpawner != nullptr);
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auto CustomizeInputNodeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, FName AxisName)
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{
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UK2Node_GetInputAxisValue* InputNode = CastChecked<UK2Node_GetInputAxisValue>(NewNode);
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InputNode->Initialize(AxisName);
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};
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NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(CustomizeInputNodeLambda, InputAxisName);
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ActionListOut.Add(NodeSpawner);
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}
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}
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FText UK2Node_GetInputAxisValue::GetMenuCategory() const
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{
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return FEditorCategoryUtils::BuildCategoryString(FCommonEditorCategory::Input, LOCTEXT("ActionMenuCategory", "Axis Values"));
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}
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#undef LOCTEXT_NAMESPACE
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