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1543 lines
50 KiB
C++
1543 lines
50 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "CompilerResultsLog.h"
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#include "CallFunctionHandler.h"
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#include "K2Node_SwitchEnum.h"
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#define LOCTEXT_NAMESPACE "K2Node"
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struct FCustomStructureParamHelper
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{
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static FName GetCustomStructureParamName()
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{
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static FName Name(TEXT("CustomStructureParam"));
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return Name;
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}
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static void FillCustomStructureParameterNames(const UFunction* Function, TArray<FString>& OutNames)
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{
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OutNames.Empty();
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if (Function)
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{
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FString MetaDataValue = Function->GetMetaData(GetCustomStructureParamName());
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if (!MetaDataValue.IsEmpty())
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{
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MetaDataValue.ParseIntoArray(&OutNames, TEXT(","), true);
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}
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}
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}
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static void HandleSinglePin(UEdGraphPin* Pin)
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{
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if (Pin)
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{
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if (Pin->LinkedTo.Num() > 0)
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{
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UEdGraphPin* LinkedTo = Pin->LinkedTo[0];
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check(LinkedTo);
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ensure(!LinkedTo->PinType.bIsArray);
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Pin->PinType = LinkedTo->PinType;
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}
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else
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{
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const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
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Pin->PinType.PinCategory = Schema->PC_Wildcard;
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Pin->PinType.PinSubCategory = TEXT("");
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Pin->PinType.PinSubCategoryObject = NULL;
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}
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}
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}
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static void UpdateCustomStructurePins(const UFunction* Function, UK2Node* Node, UEdGraphPin* SinglePin = NULL)
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{
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if (Function && Node)
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{
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TArray<FString> Names;
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FCustomStructureParamHelper::FillCustomStructureParameterNames(Function, Names);
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if (SinglePin)
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{
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if (Names.Contains(SinglePin->PinName))
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{
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HandleSinglePin(SinglePin);
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}
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}
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else
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{
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for (auto& Name : Names)
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{
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if (auto Pin = Node->FindPin(Name))
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{
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HandleSinglePin(Pin);
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}
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}
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}
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}
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}
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};
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UK2Node_CallFunction::UK2Node_CallFunction(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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bool UK2Node_CallFunction::IsDeprecated() const
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{
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UFunction* Function = GetTargetFunction();
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return (Function != NULL) && Function->HasMetaData(FBlueprintMetadata::MD_DeprecatedFunction);
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}
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bool UK2Node_CallFunction::ShouldWarnOnDeprecation() const
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{
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// TEMP: Do not warn in the case of SpawnActor, as we have a special upgrade path for those nodes
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return (FunctionReference.GetMemberName() != FName(TEXT("BeginSpawningActorFromBlueprint")));
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}
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FString UK2Node_CallFunction::GetDeprecationMessage() const
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{
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UFunction* Function = GetTargetFunction();
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if ((Function != NULL) && Function->HasMetaData(FBlueprintMetadata::MD_DeprecationMessage))
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{
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return FString::Printf(TEXT("%s %s"), *LOCTEXT("CallFunctionDeprecated_Warning", "@@ is deprecated;").ToString(), *Function->GetMetaData(FBlueprintMetadata::MD_DeprecationMessage));
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}
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return Super::GetDeprecationMessage();
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}
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FString UK2Node_CallFunction::GetFunctionContextString() const
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{
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FString ContextString;
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// Don't show 'target is' if no target pin!
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UEdGraphPin* SelfPin = GetDefault<UEdGraphSchema_K2>()->FindSelfPin(*this, EGPD_Input);
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if(SelfPin != NULL && !SelfPin->bHidden)
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{
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const UFunction* Function = GetTargetFunction();
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UClass* CurrentSelfClass = (Function != NULL) ? Function->GetOwnerClass() : NULL;
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UClass const* TrueSelfClass = CurrentSelfClass;
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if (CurrentSelfClass && CurrentSelfClass->ClassGeneratedBy)
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{
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TrueSelfClass = CurrentSelfClass->GetAuthoritativeClass();
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}
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FString TargetString = (TrueSelfClass != NULL) ? TrueSelfClass->GetName() : TEXT("None");
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// This action won't be necessary once the new name convention is used.
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if(TargetString.EndsWith(TEXT("_C")))
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{
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TargetString = TargetString.LeftChop(2);
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}
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ContextString = FString(TEXT("\n")) + FString::Printf(*LOCTEXT("CallFunctionOnDifferentContext", "Target is %s").ToString(), *TargetString);
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}
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return ContextString;
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}
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FText UK2Node_CallFunction::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FString FunctionName;
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FString ContextString;
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FString RPCString;
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if (UFunction* Function = GetTargetFunction())
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{
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RPCString = UK2Node_Event::GetLocalizedNetString(Function->FunctionFlags, true);
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FunctionName = UK2Node_CallFunction::GetUserFacingFunctionName(Function);
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ContextString = GetFunctionContextString();
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}
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else
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{
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FunctionName = FunctionReference.GetMemberName().ToString();
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if ((GEditor != NULL) && (GetDefault<UEditorStyleSettings>()->bShowFriendlyNames))
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{
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FunctionName = FName::NameToDisplayString(FunctionName, false);
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}
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}
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if(TitleType == ENodeTitleType::FullTitle)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("FunctionName"), FText::FromString(FunctionName));
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Args.Add(TEXT("ContextString"), FText::FromString(ContextString));
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Args.Add(TEXT("RPCString"), FText::FromString(RPCString));
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return FText::Format(LOCTEXT("CallFunction_FullTitle", "{FunctionName}{ContextString}{RPCString}"), Args);
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}
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else
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{
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return FText::FromString(FunctionName);
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}
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}
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void UK2Node_CallFunction::AllocateDefaultPins()
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{
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UBlueprint* MyBlueprint = GetBlueprint();
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UFunction* Function = GetTargetFunction();
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// First try remap table
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if (Function == NULL)
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{
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UClass* ParentClass = FunctionReference.GetMemberParentClass(this);
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if (ParentClass != NULL)
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{
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if (UFunction* NewFunction = Cast<UFunction>(FindRemappedField(ParentClass, FunctionReference.GetMemberName())))
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{
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// Found a remapped property, update the node
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Function = NewFunction;
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SetFromFunction(NewFunction);
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}
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}
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}
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if (Function == NULL)
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{
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// The function no longer exists in the stored scope
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// Try searching inside all function libraries, in case the function got refactored into one of them.
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for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
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{
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UClass* TestClass = *ClassIt;
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if (TestClass->IsChildOf(UBlueprintFunctionLibrary::StaticClass()))
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{
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Function = FindField<UFunction>(TestClass, FunctionReference.GetMemberName());
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if (Function != NULL)
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{
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UClass* OldClass = FunctionReference.GetMemberParentClass(this);
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Message_Note( FString::Printf(*LOCTEXT("FixedUpFunctionInLibrary", "UK2Node_CallFunction: Fixed up function '%s', originally in '%s', now in library '%s'.").ToString(),
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*FunctionReference.GetMemberName().ToString(),
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(OldClass != NULL) ? *OldClass->GetName() : TEXT("(null)"), *TestClass->GetName()) );
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SetFromFunction(Function);
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break;
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}
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}
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}
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}
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// Now create the pins if we ended up with a valid function to call
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if (Function != NULL)
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{
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CreatePinsForFunctionCall(Function);
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}
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FCustomStructureParamHelper::UpdateCustomStructurePins(Function, this);
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Super::AllocateDefaultPins();
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}
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/** Util to find self pin in an array */
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UEdGraphPin* FindSelfPin(TArray<UEdGraphPin*>& Pins)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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for(int32 PinIdx=0; PinIdx<Pins.Num(); PinIdx++)
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{
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if(Pins[PinIdx]->PinName == K2Schema->PN_Self)
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{
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return Pins[PinIdx];
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}
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}
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return NULL;
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}
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void UK2Node_CallFunction::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins)
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{
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// BEGIN TEMP
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// We had a bug where the class was being messed up by copy/paste, but the self pin class was still ok. This code fixes up those cases.
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UFunction* Function = GetTargetFunction();
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if (Function == NULL)
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{
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if (UEdGraphPin* SelfPin = FindSelfPin(OldPins))
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{
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if (UClass* SelfPinClass = Cast<UClass>(SelfPin->PinType.PinSubCategoryObject.Get()))
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{
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if (UFunction* NewFunction = FindField<UFunction>(SelfPinClass, FunctionReference.GetMemberName()))
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{
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SetFromFunction(NewFunction);
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}
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}
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}
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}
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// END TEMP
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Super::ReallocatePinsDuringReconstruction(OldPins);
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}
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UEdGraphPin* UK2Node_CallFunction::CreateSelfPin(const UFunction* Function)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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// Chase up the function's Super chain, the function can be called on any object that is at least that specific
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const UFunction* FirstDeclaredFunction = Function;
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while (FirstDeclaredFunction->GetSuperFunction() != NULL)
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{
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FirstDeclaredFunction = FirstDeclaredFunction->GetSuperFunction();
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}
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// Create the self pin
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UClass* FunctionClass = CastChecked<UClass>(FirstDeclaredFunction->GetOuter());
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UEdGraphPin* SelfPin = NULL;
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if ((FunctionClass == GetBlueprint()->GeneratedClass) || (FunctionClass == GetBlueprint()->SkeletonGeneratedClass))
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{
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// This means the function is defined within the blueprint, so the pin should be a true "self" pin
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SelfPin = CreatePin(EGPD_Input, K2Schema->PC_Object, K2Schema->PSC_Self, NULL, false, false, K2Schema->PN_Self);
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}
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else if (FunctionClass->IsChildOf(UInterface::StaticClass()))
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{
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SelfPin = CreatePin(EGPD_Input, K2Schema->PC_Interface, TEXT(""), FunctionClass, false, false, K2Schema->PN_Self);
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}
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else
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{
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// This means that the function is declared in an external class, and should reference that class
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SelfPin = CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), FunctionClass, false, false, K2Schema->PN_Self);
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}
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check(SelfPin != NULL);
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return SelfPin;
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}
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void UK2Node_CallFunction::CreateExecPinsForFunctionCall(const UFunction* Function)
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{
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bool bCreateSingleExecInputPin = true;
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bool bCreateThenPin = true;
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// If not pure, create exec pins
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if (!bIsPureFunc)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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// If we want enum->exec expansion, and it is not disabled, do it now
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if(bWantsEnumToExecExpansion)
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{
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const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
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UByteProperty* EnumProp = FindField<UByteProperty>(Function, FName(*EnumParamName));
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if(EnumProp != NULL && EnumProp->Enum != NULL)
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{
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const bool bIsFunctionInput = !EnumProp->HasAnyPropertyFlags(CPF_ReturnParm) &&
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(!EnumProp->HasAnyPropertyFlags(CPF_OutParm) ||
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EnumProp->HasAnyPropertyFlags(CPF_ReferenceParm));
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const EEdGraphPinDirection Direction = bIsFunctionInput ? EGPD_Input : EGPD_Output;
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// yay, found it! Now create exec pin for each
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int32 NumExecs = (EnumProp->Enum->NumEnums() - 1);
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for(int32 ExecIdx=0; ExecIdx<NumExecs; ExecIdx++)
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{
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FString ExecName = EnumProp->Enum->GetEnumName(ExecIdx);
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CreatePin(Direction, K2Schema->PC_Exec, TEXT(""), NULL, false, false, ExecName);
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}
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if (bIsFunctionInput)
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{
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// If using ExpandEnumAsExec for input, don't want to add a input exec pin
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bCreateSingleExecInputPin = false;
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}
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else
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{
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// If using ExpandEnumAsExec for output, don't want to add a "then" pin
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bCreateThenPin = false;
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}
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}
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}
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if (bCreateSingleExecInputPin)
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{
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// Single input exec pin
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CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
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}
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if (bCreateThenPin)
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{
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UEdGraphPin* OutputExecPin = CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Then);
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// Use 'completed' name for output pins on latent functions
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if(Function->HasMetaData(FBlueprintMetadata::MD_Latent))
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{
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OutputExecPin->PinFriendlyName = FText::FromString(K2Schema->PN_Completed);
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}
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}
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}
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}
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void UK2Node_CallFunction::DetermineWantsEnumToExecExpansion(const UFunction* Function)
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{
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bWantsEnumToExecExpansion = false;
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if (Function->HasMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs))
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{
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const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
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UByteProperty* EnumProp = FindField<UByteProperty>(Function, FName(*EnumParamName));
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if(EnumProp != NULL && EnumProp->Enum != NULL)
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{
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bWantsEnumToExecExpansion = true;
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}
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else
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{
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if (!bHasCompilerMessage)
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{
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//put in warning state
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bHasCompilerMessage = true;
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ErrorType = EMessageSeverity::Warning;
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ErrorMsg = FString::Printf(*LOCTEXT("EnumToExecExpansionFailed", "Unable to find enum parameter with name '%s' to expand for @@").ToString(), *EnumParamName);
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}
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}
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}
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}
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void UK2Node_CallFunction::GeneratePinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const
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{
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ensure(Pin.GetOwningNode() == this);
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UEdGraphSchema const* Schema = GetSchema();
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check(Schema != NULL);
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UEdGraphSchema_K2 const* const K2Schema = Cast<const UEdGraphSchema_K2>(Schema);
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if (K2Schema == NULL)
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{
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Schema->ConstructBasicPinTooltip(Pin, TEXT(""), HoverTextOut);
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return;
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}
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// figure what tag we should be parsing for (is this a return-val pin, or a parameter?)
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FString ParamName;
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FString TagStr = TEXT("@param");
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if (Pin.PinName == K2Schema->PN_ReturnValue)
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{
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TagStr = TEXT("@return");
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}
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else
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{
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ParamName = Pin.PinName.ToLower();
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}
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// get the class function object associated with this node
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UFunction* Function = GetTargetFunction();
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if (Function == NULL)
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{
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Schema->ConstructBasicPinTooltip(Pin, TEXT(""), HoverTextOut);
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return;
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}
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// grab the the function's comment block for us to parse
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FString FunctionToolTipText = GetDefaultTooltipForFunction(Function);
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int32 CurStrPos = INDEX_NONE;
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int32 FullToolTipLen = FunctionToolTipText.Len();
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// parse the full function tooltip text, looking for tag lines
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do
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{
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CurStrPos = FunctionToolTipText.Find(TagStr, ESearchCase::IgnoreCase, ESearchDir::FromStart, CurStrPos);
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if (CurStrPos == INDEX_NONE) // if the tag wasn't found
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{
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break;
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}
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// advance past the tag
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CurStrPos += TagStr.Len();
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// advance past whitespace
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while(CurStrPos < FullToolTipLen && FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
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{
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++CurStrPos;
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}
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// if this is a parameter pin
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if (!ParamName.IsEmpty())
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{
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FString TagParamName;
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// copy the parameter name
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while (CurStrPos < FullToolTipLen && !FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
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{
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TagParamName.AppendChar(FunctionToolTipText[CurStrPos++]);
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}
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// if this @param tag doesn't match the param we're looking for
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if (TagParamName != ParamName)
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{
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continue;
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}
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}
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// advance past whitespace (get to the meat of the comment)
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while(CurStrPos < FullToolTipLen && FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
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{
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++CurStrPos;
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}
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FString ParamDesc;
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// collect the param/return-val description
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while (CurStrPos < FullToolTipLen && FunctionToolTipText[CurStrPos] != TEXT('@'))
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{
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// advance past newline
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while(CurStrPos < FullToolTipLen && FChar::IsLinebreak(FunctionToolTipText[CurStrPos]))
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{
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++CurStrPos;
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// advance past whitespace at the start of a new line
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while(CurStrPos < FullToolTipLen && FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
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{
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++CurStrPos;
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}
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// replace the newline with a single space
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if(!FChar::IsLinebreak(FunctionToolTipText[CurStrPos]))
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{
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ParamDesc.AppendChar(TEXT(' '));
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}
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}
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if (FunctionToolTipText[CurStrPos] != TEXT('@'))
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{
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ParamDesc.AppendChar(FunctionToolTipText[CurStrPos++]);
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}
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}
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// trim any trailing whitespace from the descriptive text
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ParamDesc.TrimTrailing();
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// if we came up with a valid description for the param/return-val
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if (!ParamDesc.IsEmpty())
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{
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HoverTextOut += FString(TEXT("\n")) + ParamDesc;
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break; // we found a match, so there's no need to continue
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}
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} while (CurStrPos < FullToolTipLen);
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Schema->ConstructBasicPinTooltip(Pin, HoverTextOut, HoverTextOut);
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}
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bool UK2Node_CallFunction::CreatePinsForFunctionCall(const UFunction* Function)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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UClass* FunctionOwnerClass = Function->GetOuterUClass();
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bIsInterfaceCall = FunctionOwnerClass->HasAnyClassFlags(CLASS_Interface);
|
|
bIsPureFunc = (Function->HasAnyFunctionFlags(FUNC_BlueprintPure) != false);
|
|
bIsConstFunc = (Function->HasAnyFunctionFlags(FUNC_Const) != false);
|
|
DetermineWantsEnumToExecExpansion(Function);
|
|
|
|
// Create input pins
|
|
CreateExecPinsForFunctionCall(Function);
|
|
|
|
UEdGraphPin* SelfPin = CreateSelfPin(Function);
|
|
|
|
//Renamed self pin to target
|
|
SelfPin->PinFriendlyName = LOCTEXT("Target", "Target");
|
|
|
|
// fill out the self-pin's default tool-tip
|
|
GeneratePinHoverText(*SelfPin, SelfPin->PinToolTip);
|
|
|
|
const bool bIsProtectedFunc = Function->GetBoolMetaData(FBlueprintMetadata::MD_Protected);
|
|
const bool bIsStaticFunc = Function->HasAllFunctionFlags(FUNC_Static);
|
|
|
|
//@TODO: Can't strictly speaking always hide the self pin for pure and static functions; it'll still be needed if the function belongs to a class not in the blueprint's class hierarchy
|
|
SelfPin->bHidden = ((bIsPureFunc && !bIsConstFunc) || bIsProtectedFunc || bIsStaticFunc);
|
|
|
|
UBlueprint* BP = GetBlueprint();
|
|
ensure(BP);
|
|
if (bIsStaticFunc && BP)
|
|
{
|
|
// Wire up the self to the CDO of the class if it's not us
|
|
if (!BP->SkeletonGeneratedClass->IsChildOf(FunctionOwnerClass))
|
|
{
|
|
SelfPin->DefaultObject = FunctionOwnerClass->GetDefaultObject();
|
|
}
|
|
}
|
|
|
|
// Build a list of the pins that should be hidden for this function (ones that are automagically filled in by the K2 compiler)
|
|
TSet<FString> PinsToHide;
|
|
FBlueprintEditorUtils::GetHiddenPinsForFunction(BP, Function, PinsToHide);
|
|
|
|
const bool bShowHiddenSelfPins = ((PinsToHide.Num() > 0) && BP && BP->ParentClass && BP->ParentClass->HasMetaData(FBlueprintMetadata::MD_ShowHiddenSelfPins));
|
|
|
|
// Create the inputs and outputs
|
|
bool bAllPinsGood = true;
|
|
for (TFieldIterator<UProperty> PropIt(Function); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
|
|
{
|
|
UProperty* Param = *PropIt;
|
|
const bool bIsFunctionInput = !Param->HasAnyPropertyFlags(CPF_ReturnParm) && (!Param->HasAnyPropertyFlags(CPF_OutParm) || Param->HasAnyPropertyFlags(CPF_ReferenceParm));
|
|
const bool bIsRefParam = Param->HasAnyPropertyFlags(CPF_ReferenceParm) && bIsFunctionInput;
|
|
|
|
const EEdGraphPinDirection Direction = bIsFunctionInput ? EGPD_Input : EGPD_Output;
|
|
|
|
UEdGraphPin* Pin = CreatePin(Direction, TEXT(""), TEXT(""), NULL, false, bIsRefParam, Param->GetName());
|
|
const bool bPinGood = (Pin != NULL) && K2Schema->ConvertPropertyToPinType(Param, /*out*/ Pin->PinType);
|
|
|
|
if (bPinGood)
|
|
{
|
|
//Flag pin as read only for const reference property
|
|
Pin->bDefaultValueIsIgnored = Param->HasAllPropertyFlags(CPF_ConstParm | CPF_ReferenceParm) && (!Function->HasMetaData(FBlueprintMetadata::MD_AutoCreateRefTerm) || Pin->PinType.bIsArray);
|
|
|
|
const bool bAdvancedPin = Param->HasAllPropertyFlags(CPF_AdvancedDisplay);
|
|
Pin->bAdvancedView = bAdvancedPin;
|
|
if(bAdvancedPin && (ENodeAdvancedPins::NoPins == AdvancedPinDisplay))
|
|
{
|
|
AdvancedPinDisplay = ENodeAdvancedPins::Hidden;
|
|
}
|
|
|
|
K2Schema->SetPinDefaultValue(Pin, Function, Param);
|
|
|
|
// setup the default tool-tip text for this pin
|
|
GeneratePinHoverText(*Pin, Pin->PinToolTip);
|
|
|
|
if (PinsToHide.Contains(Pin->PinName))
|
|
{
|
|
FString const DefaultToSelfMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
|
|
FString const WorldContextMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_WorldContext);
|
|
bool bIsSelfPin = ((Pin->PinName == DefaultToSelfMetaValue) || (Pin->PinName == WorldContextMetaValue));
|
|
|
|
if (!bShowHiddenSelfPins || !bIsSelfPin)
|
|
{
|
|
Pin->bHidden = true;
|
|
K2Schema->SetPinDefaultValueBasedOnType(Pin);
|
|
}
|
|
}
|
|
|
|
PostParameterPinCreated(Pin);
|
|
}
|
|
|
|
bAllPinsGood = bAllPinsGood && bPinGood;
|
|
}
|
|
|
|
// If we have an 'enum to exec' parameter, set its default value to something valid so we don't get warnings
|
|
if(bWantsEnumToExecExpansion)
|
|
{
|
|
FString EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
|
|
UEdGraphPin* EnumParamPin = FindPin(EnumParamName);
|
|
if (UEnum* PinEnum = (EnumParamPin ? Cast<UEnum>(EnumParamPin->PinType.PinSubCategoryObject.Get()) : NULL))
|
|
{
|
|
EnumParamPin->DefaultValue = PinEnum->GetEnumName(0);
|
|
}
|
|
}
|
|
|
|
return bAllPinsGood;
|
|
}
|
|
|
|
|
|
void UK2Node_CallFunction::PostReconstructNode()
|
|
{
|
|
Super::PostReconstructNode();
|
|
|
|
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
|
// Fixup self node, may have been overridden from old self node
|
|
UFunction* Function = GetTargetFunction();
|
|
const bool bIsStaticFunc = Function ? Function->HasAllFunctionFlags(FUNC_Static) : false;
|
|
|
|
UEdGraphPin* SelfPin = FindPin(K2Schema->PN_Self);
|
|
if (bIsStaticFunc && SelfPin)
|
|
{
|
|
// Wire up the self to the CDO of the class if it's not us
|
|
if (UBlueprint* BP = GetBlueprint())
|
|
{
|
|
UClass* FunctionOwnerClass = Function->GetOuterUClass();
|
|
if (!BP->SkeletonGeneratedClass->IsChildOf(FunctionOwnerClass))
|
|
{
|
|
SelfPin->DefaultObject = FunctionOwnerClass->GetDefaultObject();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the return type to the right class of component
|
|
UActorComponent* TemplateComp = GetTemplateFromNode();
|
|
UEdGraphPin* ReturnPin = GetReturnValuePin();
|
|
if(TemplateComp && ReturnPin)
|
|
{
|
|
ReturnPin->PinType.PinSubCategoryObject = TemplateComp->GetClass();
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::DestroyNode()
|
|
{
|
|
// See if this node has a template
|
|
UActorComponent* Template = GetTemplateFromNode();
|
|
if (Template != NULL)
|
|
{
|
|
// Get the blueprint so we can remove it from it
|
|
UBlueprint* BlueprintObj = GetBlueprint();
|
|
|
|
// remove it
|
|
BlueprintObj->ComponentTemplates.Remove(Template);
|
|
}
|
|
|
|
Super::DestroyNode();
|
|
}
|
|
|
|
void UK2Node_CallFunction::NotifyPinConnectionListChanged(UEdGraphPin* Pin)
|
|
{
|
|
Super::NotifyPinConnectionListChanged(Pin);
|
|
|
|
if (Pin)
|
|
{
|
|
FCustomStructureParamHelper::UpdateCustomStructurePins(GetTargetFunction(), this, Pin);
|
|
}
|
|
|
|
if (bIsBeadFunction)
|
|
{
|
|
if (Pin->LinkedTo.Num() == 0)
|
|
{
|
|
// Commit suicide; bead functions must always have an input and output connection
|
|
DestroyNode();
|
|
}
|
|
}
|
|
}
|
|
|
|
UFunction* UK2Node_CallFunction::GetTargetFunction() const
|
|
{
|
|
UFunction* Function = FunctionReference.ResolveMember<UFunction>(this);
|
|
return Function;
|
|
}
|
|
|
|
UEdGraphPin* UK2Node_CallFunction::GetThenPin() const
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
|
|
|
UEdGraphPin* Pin = FindPin(K2Schema->PN_Then);
|
|
check(Pin == NULL || Pin->Direction == EGPD_Output); // If pin exists, it must be output
|
|
return Pin;
|
|
}
|
|
|
|
UEdGraphPin* UK2Node_CallFunction::GetReturnValuePin() const
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
|
|
|
UEdGraphPin* Pin = FindPin(K2Schema->PN_ReturnValue);
|
|
check(Pin == NULL || Pin->Direction == EGPD_Output); // If pin exists, it must be output
|
|
return Pin;
|
|
}
|
|
|
|
bool UK2Node_CallFunction::IsLatentFunction() const
|
|
{
|
|
if (UFunction* Function = GetTargetFunction())
|
|
{
|
|
if (Function->HasMetaData(FBlueprintMetadata::MD_Latent))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool UK2Node_CallFunction::AllowMultipleSelfs(bool bInputAsArray) const
|
|
{
|
|
if (UFunction* Function = GetTargetFunction())
|
|
{
|
|
const bool bHasReturnParams = (Function->GetReturnProperty() != NULL);
|
|
return !bHasReturnParams && !IsNodePure() && !IsLatentFunction();
|
|
}
|
|
|
|
return Super::AllowMultipleSelfs(bInputAsArray);
|
|
}
|
|
|
|
FLinearColor UK2Node_CallFunction::GetNodeTitleColor() const
|
|
{
|
|
if (IsNodePure())
|
|
{
|
|
return GetDefault<UGraphEditorSettings>()->PureFunctionCallNodeTitleColor;
|
|
}
|
|
|
|
return Super::GetNodeTitleColor();
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetTooltip() const
|
|
{
|
|
FString Tooltip;
|
|
|
|
if (UFunction* Function = GetTargetFunction())
|
|
{
|
|
Tooltip = GetDefaultTooltipForFunction(Function);
|
|
|
|
|
|
FString ClientString;
|
|
|
|
if (Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
|
|
{
|
|
ClientString = NSLOCTEXT("K2Node", "ServerFunction", "\n\nAuthority Only. This function will only execute on the server.").ToString();
|
|
}
|
|
else if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic))
|
|
{
|
|
ClientString = NSLOCTEXT("K2Node", "ClientEvent", "\n\nCosmetic. This event is only for cosmetic, non-gameplay actions.").ToString();
|
|
}
|
|
|
|
Tooltip += ClientString;
|
|
}
|
|
else
|
|
{
|
|
Tooltip = LOCTEXT("CallUnknownFunction", "Call unknown function ").ToString() + FunctionReference.GetMemberName().ToString();
|
|
}
|
|
|
|
return Tooltip;
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetUserFacingFunctionName(const UFunction* Function)
|
|
{
|
|
FString FunctionName = Function->GetMetaData(TEXT("FriendlyName"));
|
|
|
|
if (FunctionName.IsEmpty())
|
|
{
|
|
FunctionName = Function->GetName();
|
|
}
|
|
|
|
if( GEditor && GetDefault<UEditorStyleSettings>()->bShowFriendlyNames )
|
|
{
|
|
FunctionName = FName::NameToDisplayString(FunctionName, false);
|
|
}
|
|
return FunctionName;
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetDefaultTooltipForFunction(const UFunction* Function)
|
|
{
|
|
const FString Tooltip = Function->GetToolTipText().ToString();
|
|
|
|
if (!Tooltip.IsEmpty())
|
|
{
|
|
return Tooltip;
|
|
}
|
|
else
|
|
{
|
|
return GetUserFacingFunctionName(Function);
|
|
}
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetDefaultCategoryForFunction(const UFunction* Function, const FString& BaseCategory)
|
|
{
|
|
FString NodeCategory = BaseCategory;
|
|
if( Function->HasMetaData(FBlueprintMetadata::MD_FunctionCategory) )
|
|
{
|
|
// Add seperator if base category is supplied
|
|
if(NodeCategory.Len() > 0)
|
|
{
|
|
NodeCategory += TEXT("|");
|
|
}
|
|
|
|
// Add category from function
|
|
FString FuncCategory = Function->GetMetaData(FBlueprintMetadata::MD_FunctionCategory);
|
|
if( GEditor && GetDefault<UEditorStyleSettings>()->bShowFriendlyNames )
|
|
{
|
|
FuncCategory = FName::NameToDisplayString( FuncCategory, false );
|
|
}
|
|
NodeCategory += FuncCategory;
|
|
}
|
|
return NodeCategory;
|
|
}
|
|
|
|
|
|
FString UK2Node_CallFunction::GetKeywordsForFunction(const UFunction* Function)
|
|
{
|
|
// If the friendly name and real function name do not match add the real function name friendly name as a keyword.
|
|
FString Keywords;
|
|
if( Function->GetName() != GetUserFacingFunctionName(Function) )
|
|
{
|
|
Keywords = Function->GetName();
|
|
}
|
|
|
|
if (ShouldDrawCompact(Function))
|
|
{
|
|
Keywords.AppendChar(TEXT(' '));
|
|
Keywords += GetCompactNodeTitle(Function);
|
|
}
|
|
|
|
FString MetaKeywords = Function->GetMetaData(FBlueprintMetadata::MD_FunctionKeywords);
|
|
|
|
if (!MetaKeywords.IsEmpty())
|
|
{
|
|
Keywords.AppendChar(TEXT(' '));
|
|
Keywords += MetaKeywords;
|
|
}
|
|
|
|
return Keywords;
|
|
}
|
|
|
|
void UK2Node_CallFunction::SetFromFunction(const UFunction* Function)
|
|
{
|
|
if (Function != NULL)
|
|
{
|
|
bIsPureFunc = Function->HasAnyFunctionFlags(FUNC_BlueprintPure);
|
|
bIsConstFunc = Function->HasAnyFunctionFlags(FUNC_Const);
|
|
DetermineWantsEnumToExecExpansion(Function);
|
|
|
|
FunctionReference.SetFromField<UFunction>(Function, this);
|
|
}
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetDocumentationLink() const
|
|
{
|
|
UClass* ParentClass = NULL;
|
|
if (FunctionReference.IsSelfContext())
|
|
{
|
|
if (HasValidBlueprint())
|
|
{
|
|
UFunction* Function = FindField<UFunction>(GetBlueprint()->GeneratedClass, FunctionReference.GetMemberName());
|
|
if (Function != NULL)
|
|
{
|
|
ParentClass = Function->GetOwnerClass();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ParentClass = FunctionReference.GetMemberParentClass(this);
|
|
}
|
|
|
|
if (ParentClass != NULL)
|
|
{
|
|
return FString::Printf(TEXT("Shared/GraphNodes/Blueprint/%s%s"), ParentClass->GetPrefixCPP(), *ParentClass->GetName());
|
|
}
|
|
|
|
return FString("Shared/GraphNodes/Blueprint/UK2Node_CallFunction");
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetDocumentationExcerptName() const
|
|
{
|
|
return FunctionReference.GetMemberName().ToString();
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetDescriptiveCompiledName() const
|
|
{
|
|
return FString(TEXT("CallFunc_")) + FunctionReference.GetMemberName().ToString();
|
|
}
|
|
|
|
bool UK2Node_CallFunction::ShouldDrawCompact(const UFunction* Function)
|
|
{
|
|
return (Function != NULL) && Function->HasMetaData(FBlueprintMetadata::MD_CompactNodeTitle);
|
|
}
|
|
|
|
bool UK2Node_CallFunction::ShouldDrawCompact() const
|
|
{
|
|
UFunction* Function = GetTargetFunction();
|
|
|
|
return ShouldDrawCompact(Function);
|
|
}
|
|
|
|
bool UK2Node_CallFunction::ShouldDrawAsBead() const
|
|
{
|
|
return bIsBeadFunction;
|
|
}
|
|
|
|
bool UK2Node_CallFunction::ShouldShowNodeProperties() const
|
|
{
|
|
// Show node properties if this corresponds to a function graph
|
|
if (FunctionReference.GetMemberName() != NAME_None)
|
|
{
|
|
return FindObject<UEdGraph>(GetBlueprint(), *(FunctionReference.GetMemberName().ToString())) != NULL;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
FString UK2Node_CallFunction::GetCompactNodeTitle(const UFunction* Function)
|
|
{
|
|
static const FString ProgrammerMultiplicationSymbol = TEXT("*");
|
|
static const FString CommonMultiplicationSymbol = TEXT("\xD7");
|
|
|
|
static const FString ProgrammerDivisionSymbol = TEXT("/");
|
|
static const FString CommonDivisionSymbol = TEXT("\xF7");
|
|
|
|
static const FString ProgrammerConversionSymbol = TEXT("->");
|
|
static const FString CommonConversionSymbol = TEXT("\x2022");
|
|
|
|
const FString OperatorTitle = Function->GetMetaData(FBlueprintMetadata::MD_CompactNodeTitle);
|
|
if (!OperatorTitle.IsEmpty())
|
|
{
|
|
if (OperatorTitle == ProgrammerMultiplicationSymbol)
|
|
{
|
|
return CommonMultiplicationSymbol;
|
|
}
|
|
else if (OperatorTitle == ProgrammerDivisionSymbol)
|
|
{
|
|
return CommonDivisionSymbol;
|
|
}
|
|
else if (OperatorTitle == ProgrammerConversionSymbol)
|
|
{
|
|
return CommonConversionSymbol;
|
|
}
|
|
else
|
|
{
|
|
return OperatorTitle;
|
|
}
|
|
}
|
|
|
|
return Function->GetName();
|
|
}
|
|
|
|
FText UK2Node_CallFunction::GetCompactNodeTitle() const
|
|
{
|
|
UFunction* Function = GetTargetFunction();
|
|
if (Function != NULL)
|
|
{
|
|
return FText::FromString(GetCompactNodeTitle(Function));
|
|
}
|
|
else
|
|
{
|
|
return Super::GetCompactNodeTitle();
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::GetRedirectPinNames(const UEdGraphPin& Pin, TArray<FString>& RedirectPinNames) const
|
|
{
|
|
Super::GetRedirectPinNames(Pin, RedirectPinNames);
|
|
|
|
if (RedirectPinNames.Num() > 0)
|
|
{
|
|
const FString OldPinName = RedirectPinNames[0];
|
|
|
|
// first add functionname.param
|
|
RedirectPinNames.Add(FString::Printf(TEXT("%s.%s"), *FunctionReference.GetMemberName().ToString(), *OldPinName));
|
|
|
|
// if there is class, also add an option for class.functionname.param
|
|
UClass* FunctionClass = FunctionReference.GetMemberParentClass(this);
|
|
while (FunctionClass)
|
|
{
|
|
RedirectPinNames.Add(FString::Printf(TEXT("%s.%s.%s"), *FunctionClass->GetName(), *FunctionReference.GetMemberName().ToString(), *OldPinName));
|
|
FunctionClass = FunctionClass->GetSuperClass();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool UK2Node_CallFunction::IsSelfPinCompatibleWithBlueprintContext(UEdGraphPin *SelfPin, UBlueprint* BlueprintObj) const
|
|
{
|
|
check(BlueprintObj);
|
|
|
|
UClass* FunctionClass = FunctionReference.GetMemberParentClass(this);
|
|
|
|
bool bIsCompatible = (SelfPin != NULL) ? SelfPin->bHidden : true;
|
|
if (!bIsCompatible && (BlueprintObj->GeneratedClass != NULL))
|
|
{
|
|
bIsCompatible |= BlueprintObj->GeneratedClass->IsChildOf(FunctionClass);
|
|
}
|
|
|
|
if (!bIsCompatible && (BlueprintObj->SkeletonGeneratedClass != NULL))
|
|
{
|
|
bIsCompatible |= BlueprintObj->SkeletonGeneratedClass->IsChildOf(FunctionClass);
|
|
}
|
|
return bIsCompatible;
|
|
}
|
|
|
|
void UK2Node_CallFunction::EnsureFunctionIsInBlueprint()
|
|
{
|
|
// Ensure we're calling a function in a context related to our blueprint. If not,
|
|
// reassigning the class and then calling ReconstructNodes will re-wire the pins correctly
|
|
if (UFunction* Function = GetTargetFunction())
|
|
{
|
|
UClass* FunctionOwnerClass = Function->GetOuterUClass();
|
|
UObject* FunctionGenerator = FunctionOwnerClass ? FunctionOwnerClass->ClassGeneratedBy : NULL;
|
|
|
|
// If function is generated from a blueprint object then dbl check self pin compatibility
|
|
UEdGraphPin* SelfPin = GetDefault<UEdGraphSchema_K2>()->FindSelfPin(*this, EGPD_Input);
|
|
if ((FunctionGenerator != NULL) && SelfPin)
|
|
{
|
|
UBlueprint* BlueprintObj = FBlueprintEditorUtils::FindBlueprintForNode(this);
|
|
if ((BlueprintObj != NULL) && !IsSelfPinCompatibleWithBlueprintContext(SelfPin, BlueprintObj))
|
|
{
|
|
FunctionReference.SetSelfMember(Function->GetFName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::PostPasteNode()
|
|
{
|
|
Super::PostPasteNode();
|
|
EnsureFunctionIsInBlueprint();
|
|
|
|
UFunction* Function = GetTargetFunction();
|
|
if(Function != NULL)
|
|
{
|
|
// After pasting we need to go through and ensure the hidden the self pins is correct in case the source blueprint had different metadata
|
|
TSet<FString> PinsToHide;
|
|
FBlueprintEditorUtils::GetHiddenPinsForFunction(GetBlueprint(), Function, PinsToHide);
|
|
|
|
const bool bShowHiddenSelfPins = ((PinsToHide.Num() > 0) && GetBlueprint()->ParentClass->HasMetaData(FBlueprintMetadata::MD_ShowHiddenSelfPins));
|
|
|
|
FString const DefaultToSelfMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
|
|
FString const WorldContextMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_WorldContext);
|
|
|
|
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
|
for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
|
|
{
|
|
UEdGraphPin* Pin = Pins[PinIndex];
|
|
|
|
bool bIsSelfPin = ((Pin->PinName == DefaultToSelfMetaValue) || (Pin->PinName == WorldContextMetaValue));
|
|
bool bPinShouldBeHidden = PinsToHide.Contains(Pin->PinName) && (!bShowHiddenSelfPins || !bIsSelfPin);
|
|
|
|
if (bPinShouldBeHidden && !Pin->bHidden)
|
|
{
|
|
Pin->BreakAllPinLinks();
|
|
K2Schema->SetPinDefaultValueBasedOnType(Pin);
|
|
}
|
|
Pin->bHidden = bPinShouldBeHidden;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::PostDuplicate(bool bDuplicateForPIE)
|
|
{
|
|
Super::PostDuplicate(bDuplicateForPIE);
|
|
if (!bDuplicateForPIE && (!this->HasAnyFlags(RF_Transient)))
|
|
{
|
|
FunctionReference.InvalidateSelfScope();
|
|
EnsureFunctionIsInBlueprint();
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
|
|
{
|
|
Super::ValidateNodeDuringCompilation(MessageLog);
|
|
|
|
UFunction *Function = GetTargetFunction();
|
|
if (Function == NULL)
|
|
{
|
|
MessageLog.Warning(*FString::Printf(*LOCTEXT("FunctionNotFound", "Unable to find function with name '%s' for @@").ToString(), *FunctionReference.GetMemberName().ToString()), this);
|
|
}
|
|
else if (Function->HasMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs) && bWantsEnumToExecExpansion == false)
|
|
{
|
|
const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
|
|
MessageLog.Warning(*FString::Printf(*LOCTEXT("EnumToExecExpansionFailed", "Unable to find enum parameter with name '%s' to expand for @@").ToString(), *EnumParamName), this);
|
|
}
|
|
|
|
// enforce UnsafeDuringActorConstruction keyword
|
|
if (Function && Function->HasMetaData(FBlueprintMetadata::MD_UnsafeForConstructionScripts))
|
|
{
|
|
// emit warning if we are in a construction script
|
|
UEdGraph const* const Graph = GetGraph();
|
|
UEdGraphSchema_K2 const* const Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
|
|
bool bNodeIsInConstructionScript = Schema && Schema->IsConstructionScript(Graph);
|
|
|
|
if (bNodeIsInConstructionScript == false)
|
|
{
|
|
// IsConstructionScript() can return false if graph was cloned from the construction script
|
|
// in that case, check the function entry
|
|
TArray<const UK2Node_FunctionEntry*> EntryPoints;
|
|
Graph->GetNodesOfClass(EntryPoints);
|
|
|
|
if (EntryPoints.Num() == 1)
|
|
{
|
|
UK2Node_FunctionEntry const* const Node = EntryPoints[0];
|
|
if (Node)
|
|
{
|
|
UFunction* const SignatureFunction = FindField<UFunction>(Node->SignatureClass, Node->SignatureName);
|
|
bNodeIsInConstructionScript = SignatureFunction && (SignatureFunction->GetFName() == Schema->FN_UserConstructionScript);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bNodeIsInConstructionScript )
|
|
{
|
|
MessageLog.Warning(*LOCTEXT("FunctionUnsafeDuringConstruction", "Function '@@' is unsafe to call in a construction script.").ToString(), this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::Serialize(FArchive& Ar)
|
|
{
|
|
Super::Serialize(Ar);
|
|
|
|
if (Ar.IsLoading())
|
|
{
|
|
if (Ar.UE4Ver() < VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE)
|
|
{
|
|
UFunction* Function = FindField<UFunction>(CallFunctionClass_DEPRECATED, CallFunctionName_DEPRECATED);
|
|
const bool bProbablySelfCall = (CallFunctionClass_DEPRECATED == NULL) || ((Function != NULL) && (Function->GetOuterUClass()->ClassGeneratedBy == GetBlueprint()));
|
|
|
|
FunctionReference.SetDirect(CallFunctionName_DEPRECATED, FGuid(), CallFunctionClass_DEPRECATED, bProbablySelfCall);
|
|
}
|
|
|
|
if(Ar.UE4Ver() < VER_UE4_K2NODE_REFERENCEGUIDS)
|
|
{
|
|
FGuid FunctionGuid;
|
|
|
|
if (UBlueprint::GetGuidFromClassByFieldName<UFunction>(GetBlueprint()->GeneratedClass, FunctionReference.GetMemberName(), FunctionGuid))
|
|
{
|
|
const bool bSelf = FunctionReference.IsSelfContext();
|
|
FunctionReference.SetDirect(FunctionReference.GetMemberName(), FunctionGuid, (bSelf ? NULL : FunctionReference.GetMemberParentClass((UClass*)NULL)), bSelf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::PostPlacedNewNode()
|
|
{
|
|
Super::PostPlacedNewNode();
|
|
|
|
// Try re-setting the function given our new parent scope, in case it turns an external to an internal, or vis versa
|
|
FunctionReference.RefreshGivenNewSelfScope<UFunction>(this);
|
|
}
|
|
|
|
FNodeHandlingFunctor* UK2Node_CallFunction::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
|
|
{
|
|
return new FKCHandler_CallFunction(CompilerContext);
|
|
}
|
|
|
|
void UK2Node_CallFunction::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
|
|
{
|
|
Super::ExpandNode(CompilerContext, SourceGraph);
|
|
|
|
if (CompilerContext.bIsFullCompile)
|
|
{
|
|
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
|
|
UFunction* Function = GetTargetFunction();
|
|
|
|
// connect DefaultToSelf and WorldContext inside static functions to proper 'self'
|
|
const bool bInsideBpFuncLibrary = CompilerContext.Blueprint && (BPTYPE_FunctionLibrary == CompilerContext.Blueprint->BlueprintType);
|
|
if (bInsideBpFuncLibrary && SourceGraph && Function)
|
|
{
|
|
TArray<UK2Node_FunctionEntry*> EntryPoints;
|
|
SourceGraph->GetNodesOfClass(EntryPoints);
|
|
if (1 != EntryPoints.Num())
|
|
{
|
|
CompilerContext.MessageLog.Warning(*FString::Printf(*LOCTEXT("WrongEntryPointsNum", "%i entry points found while expanding node @@").ToString(), EntryPoints.Num()), this);
|
|
}
|
|
else if (auto BetterSelfPin = EntryPoints[0]->GetAutoWorldContextPin())
|
|
{
|
|
FString const DefaultToSelfMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
|
|
FString const WorldContextMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_WorldContext);
|
|
|
|
struct FStructConnectHelper
|
|
{
|
|
static void Connect(const FString& PinName, UK2Node* Node, UEdGraphPin* BetterSelf, const UEdGraphSchema_K2* InSchema, FCompilerResultsLog& MessageLog)
|
|
{
|
|
auto Pin = Node->FindPin(PinName);
|
|
if (!PinName.IsEmpty() && Pin && !Pin->LinkedTo.Num())
|
|
{
|
|
const bool bConnected = InSchema->TryCreateConnection(Pin, BetterSelf);
|
|
if (!bConnected)
|
|
{
|
|
MessageLog.Warning(*LOCTEXT("DefaultToSelfNotConnected", "DefaultToSelf pin @@ from node @@ cannot be connected to @@").ToString(), Pin, Node, BetterSelf);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
FStructConnectHelper::Connect(DefaultToSelfMetaValue, this, BetterSelfPin, Schema, CompilerContext.MessageLog);
|
|
FStructConnectHelper::Connect(WorldContextMetaValue, this, BetterSelfPin, Schema, CompilerContext.MessageLog);
|
|
}
|
|
}
|
|
|
|
// If we have an enum param that is expanded, we handle that first
|
|
if(bWantsEnumToExecExpansion)
|
|
{
|
|
if(Function)
|
|
{
|
|
// Get the metadata that identifies which param is the enum, and try and find it
|
|
const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
|
|
UByteProperty* EnumProp = FindField<UByteProperty>(Function, FName(*EnumParamName));
|
|
UEdGraphPin* EnumParamPin = FindPinChecked(EnumParamName);
|
|
if(EnumProp != NULL && EnumProp->Enum != NULL)
|
|
{
|
|
// Expanded as input execs pins
|
|
if (EnumParamPin->Direction == EGPD_Input)
|
|
{
|
|
// Create normal exec input
|
|
UEdGraphPin* ExecutePin = CreatePin(EGPD_Input, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Execute);
|
|
|
|
// Create temp enum variable
|
|
UK2Node_TemporaryVariable* TempEnumVarNode = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(this, SourceGraph);
|
|
TempEnumVarNode->VariableType.PinCategory = Schema->PC_Byte;
|
|
TempEnumVarNode->VariableType.PinSubCategoryObject = EnumProp->Enum;
|
|
TempEnumVarNode->AllocateDefaultPins();
|
|
// Get the output pin
|
|
UEdGraphPin* TempEnumVarOutput = TempEnumVarNode->GetVariablePin();
|
|
|
|
// Connect temp enum variable to (hidden) enum pin
|
|
Schema->TryCreateConnection(TempEnumVarOutput, EnumParamPin);
|
|
|
|
// Now we want to iterate over other exec inputs...
|
|
for(int32 PinIdx=Pins.Num()-1; PinIdx>=0; PinIdx--)
|
|
{
|
|
UEdGraphPin* Pin = Pins[PinIdx];
|
|
if( Pin != NULL &&
|
|
Pin != ExecutePin &&
|
|
Pin->Direction == EGPD_Input &&
|
|
Pin->PinType.PinCategory == Schema->PC_Exec )
|
|
{
|
|
// Create node to set the temp enum var
|
|
UK2Node_AssignmentStatement* AssignNode = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
|
|
AssignNode->AllocateDefaultPins();
|
|
|
|
// Move connections from fake 'enum exec' pint to this assignment node
|
|
CompilerContext.MovePinLinksToIntermediate(*Pin, *AssignNode->GetExecPin());
|
|
|
|
// Connect this to out temp enum var
|
|
Schema->TryCreateConnection(AssignNode->GetVariablePin(), TempEnumVarOutput);
|
|
|
|
// Connect exec output to 'real' exec pin
|
|
Schema->TryCreateConnection(AssignNode->GetThenPin(), ExecutePin);
|
|
|
|
// set the literal enum value to set to
|
|
AssignNode->GetValuePin()->DefaultValue = Pin->PinName;
|
|
|
|
// Finally remove this 'cosmetic' exec pin
|
|
Pins.RemoveAt(PinIdx);
|
|
}
|
|
}
|
|
}
|
|
// Expanded as output execs pins
|
|
else if (EnumParamPin->Direction == EGPD_Output)
|
|
{
|
|
// Create normal exec output
|
|
UEdGraphPin* ExecutePin = CreatePin(EGPD_Output, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Execute);
|
|
|
|
// Create a SwitchEnum node to switch on the output enum
|
|
UK2Node_SwitchEnum* SwitchEnumNode = CompilerContext.SpawnIntermediateNode<UK2Node_SwitchEnum>(this, SourceGraph);
|
|
UEnum* EnumObject = Cast<UEnum>(EnumParamPin->PinType.PinSubCategoryObject.Get());
|
|
SwitchEnumNode->SetEnum(EnumObject);
|
|
SwitchEnumNode->AllocateDefaultPins();
|
|
|
|
// Hook up execution to the switch node
|
|
Schema->TryCreateConnection(ExecutePin, SwitchEnumNode->GetExecPin());
|
|
// Connect (hidden) enum pin to switch node's selection pin
|
|
Schema->TryCreateConnection(EnumParamPin, SwitchEnumNode->GetSelectionPin());
|
|
|
|
// Now we want to iterate over other exec outputs
|
|
for(int32 PinIdx=Pins.Num()-1; PinIdx>=0; PinIdx--)
|
|
{
|
|
UEdGraphPin* Pin = Pins[PinIdx];
|
|
if( Pin != NULL &&
|
|
Pin != ExecutePin &&
|
|
Pin->Direction == EGPD_Output &&
|
|
Pin->PinType.PinCategory == Schema->PC_Exec )
|
|
{
|
|
// Move connections from fake 'enum exec' pint to this switch node
|
|
CompilerContext.MovePinLinksToIntermediate(*Pin, *SwitchEnumNode->FindPinChecked(Pin->PinName));
|
|
|
|
// Finally remove this 'cosmetic' exec pin
|
|
Pins.RemoveAt(PinIdx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Then we go through and expand out array iteration if necessary
|
|
const bool bAllowMultipleSelfs = AllowMultipleSelfs(true);
|
|
UEdGraphPin* MultiSelf = Schema->FindSelfPin(*this, EEdGraphPinDirection::EGPD_Input);
|
|
if(bAllowMultipleSelfs && MultiSelf && !MultiSelf->PinType.bIsArray)
|
|
{
|
|
const bool bProperInputToExpandForEach =
|
|
(1 == MultiSelf->LinkedTo.Num()) &&
|
|
(NULL != MultiSelf->LinkedTo[0]) &&
|
|
(MultiSelf->LinkedTo[0]->PinType.bIsArray);
|
|
if(bProperInputToExpandForEach)
|
|
{
|
|
CallForEachElementInArrayExpansion(this, MultiSelf, CompilerContext, SourceGraph);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UK2Node_CallFunction::CallForEachElementInArrayExpansion(UK2Node* Node, UEdGraphPin* MultiSelf, FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
|
|
{
|
|
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
|
|
check(Node && MultiSelf && SourceGraph && Schema);
|
|
const bool bProperInputToExpandForEach =
|
|
(1 == MultiSelf->LinkedTo.Num()) &&
|
|
(NULL != MultiSelf->LinkedTo[0]) &&
|
|
(MultiSelf->LinkedTo[0]->PinType.bIsArray);
|
|
ensure(bProperInputToExpandForEach);
|
|
|
|
UEdGraphPin* ThenPin = Node->FindPinChecked(Schema->PN_Then);
|
|
|
|
// Create int Iterator
|
|
UK2Node_TemporaryVariable* IteratorVar = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(Node, SourceGraph);
|
|
IteratorVar->VariableType.PinCategory = Schema->PC_Int;
|
|
IteratorVar->AllocateDefaultPins();
|
|
|
|
// Initialize iterator
|
|
UK2Node_AssignmentStatement* InteratorInitialize = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
|
|
InteratorInitialize->AllocateDefaultPins();
|
|
InteratorInitialize->GetValuePin()->DefaultValue = TEXT("0");
|
|
Schema->TryCreateConnection(IteratorVar->GetVariablePin(), InteratorInitialize->GetVariablePin());
|
|
CompilerContext.MovePinLinksToIntermediate(*Node->GetExecPin(), *InteratorInitialize->GetExecPin());
|
|
|
|
// Do loop branch
|
|
UK2Node_IfThenElse* Branch = CompilerContext.SpawnIntermediateNode<UK2Node_IfThenElse>(Node, SourceGraph);
|
|
Branch->AllocateDefaultPins();
|
|
Schema->TryCreateConnection(InteratorInitialize->GetThenPin(), Branch->GetExecPin());
|
|
CompilerContext.MovePinLinksToIntermediate(*ThenPin, *Branch->GetElsePin());
|
|
|
|
// Do loop condition
|
|
UK2Node_CallFunction* Condition = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(Node, SourceGraph);
|
|
Condition->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(TEXT("Less_IntInt")));
|
|
Condition->AllocateDefaultPins();
|
|
Schema->TryCreateConnection(Condition->GetReturnValuePin(), Branch->GetConditionPin());
|
|
Schema->TryCreateConnection(Condition->FindPinChecked(TEXT("A")), IteratorVar->GetVariablePin());
|
|
|
|
// Array size
|
|
UK2Node_CallArrayFunction* ArrayLength = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(Node, SourceGraph);
|
|
ArrayLength->SetFromFunction(UKismetArrayLibrary::StaticClass()->FindFunctionByName(TEXT("Array_Length")));
|
|
ArrayLength->AllocateDefaultPins();
|
|
CompilerContext.CopyPinLinksToIntermediate(*MultiSelf, *ArrayLength->GetTargetArrayPin());
|
|
ArrayLength->PinConnectionListChanged(ArrayLength->GetTargetArrayPin());
|
|
Schema->TryCreateConnection(Condition->FindPinChecked(TEXT("B")), ArrayLength->GetReturnValuePin());
|
|
|
|
// Get Element
|
|
UK2Node_CallArrayFunction* GetElement = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(Node, SourceGraph);
|
|
GetElement->SetFromFunction(UKismetArrayLibrary::StaticClass()->FindFunctionByName(TEXT("Array_Get")));
|
|
GetElement->AllocateDefaultPins();
|
|
CompilerContext.CopyPinLinksToIntermediate(*MultiSelf, *GetElement->GetTargetArrayPin());
|
|
GetElement->PinConnectionListChanged(GetElement->GetTargetArrayPin());
|
|
Schema->TryCreateConnection(GetElement->FindPinChecked(TEXT("Index")), IteratorVar->GetVariablePin());
|
|
|
|
// Iterator increment
|
|
UK2Node_CallFunction* Increment = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(Node, SourceGraph);
|
|
Increment->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(TEXT("Add_IntInt")));
|
|
Increment->AllocateDefaultPins();
|
|
Schema->TryCreateConnection(Increment->FindPinChecked(TEXT("A")), IteratorVar->GetVariablePin());
|
|
Increment->FindPinChecked(TEXT("B"))->DefaultValue = TEXT("1");
|
|
|
|
// Iterator assigned
|
|
UK2Node_AssignmentStatement* IteratorAssign = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
|
|
IteratorAssign->AllocateDefaultPins();
|
|
Schema->TryCreateConnection(IteratorAssign->GetVariablePin(), IteratorVar->GetVariablePin());
|
|
Schema->TryCreateConnection(IteratorAssign->GetValuePin(), Increment->GetReturnValuePin());
|
|
Schema->TryCreateConnection(IteratorAssign->GetThenPin(), Branch->GetExecPin());
|
|
|
|
// Connect pins from intermediate nodes back in to the original node
|
|
Schema->TryCreateConnection(Branch->GetThenPin(), Node->GetExecPin());
|
|
Schema->TryCreateConnection(ThenPin, IteratorAssign->GetExecPin());
|
|
Schema->TryCreateConnection(GetElement->FindPinChecked(TEXT("Item")), MultiSelf);
|
|
}
|
|
|
|
FName UK2Node_CallFunction::GetCornerIcon() const
|
|
{
|
|
if (const UFunction* Function = GetTargetFunction())
|
|
{
|
|
if (Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
|
|
{
|
|
return TEXT("Graph.Replication.AuthorityOnly");
|
|
}
|
|
else if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic))
|
|
{
|
|
return TEXT("Graph.Replication.ClientEvent");
|
|
}
|
|
else if(Function->HasMetaData(FBlueprintMetadata::MD_Latent))
|
|
{
|
|
return TEXT("Graph.Latent.LatentIcon");
|
|
}
|
|
}
|
|
return Super::GetCornerIcon();
|
|
}
|
|
|
|
FName UK2Node_CallFunction::GetPaletteIcon(FLinearColor& OutColor) const
|
|
{
|
|
static const FName NativeMakeFunc(TEXT("NativeMakeFunc"));
|
|
static const FName NativeBrakeFunc(TEXT("NativeBreakFunc"));
|
|
|
|
auto Function = GetTargetFunction();
|
|
if (Function && Function->HasMetaData(NativeMakeFunc))
|
|
{
|
|
return TEXT("GraphEditor.MakeStruct_16x");
|
|
}
|
|
else if (Function && Function->HasMetaData(NativeBrakeFunc))
|
|
{
|
|
return TEXT("GraphEditor.BreakStruct_16x");
|
|
}
|
|
// Check to see if the function is calling an function that could be an event, display the event icon instead.
|
|
else if (Function && UEdGraphSchema_K2::FunctionCanBePlacedAsEvent(Function))
|
|
{
|
|
return TEXT("GraphEditor.Event_16x");
|
|
}
|
|
else
|
|
{
|
|
OutColor = GetNodeTitleColor();
|
|
return TEXT("Kismet.AllClasses.FunctionIcon");
|
|
}
|
|
}
|
|
|
|
FText UK2Node_CallFunction::GetToolTipHeading() const
|
|
{
|
|
FText Heading = Super::GetToolTipHeading();
|
|
|
|
struct FHeadingBuilder
|
|
{
|
|
FHeadingBuilder(FText InitialHeading) : ConstructedHeading(InitialHeading) {}
|
|
|
|
void Append(FText HeadingAddOn)
|
|
{
|
|
if (ConstructedHeading.IsEmpty())
|
|
{
|
|
ConstructedHeading = HeadingAddOn;
|
|
}
|
|
else
|
|
{
|
|
ConstructedHeading = FText::Format(FText::FromString("{0}\n{1}"), HeadingAddOn, ConstructedHeading);
|
|
}
|
|
}
|
|
|
|
FText ConstructedHeading;
|
|
};
|
|
FHeadingBuilder HeadingBuilder(Super::GetToolTipHeading());
|
|
|
|
if (const UFunction* Function = GetTargetFunction())
|
|
{
|
|
if (Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
|
|
{
|
|
HeadingBuilder.Append(LOCTEXT("ServerOnlyFunc", "Server Only"));
|
|
}
|
|
if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic))
|
|
{
|
|
HeadingBuilder.Append(LOCTEXT("ClientOnlyFunc", "Client Only"));
|
|
}
|
|
if(Function->HasMetaData(FBlueprintMetadata::MD_Latent))
|
|
{
|
|
HeadingBuilder.Append(LOCTEXT("LatentFunc", "Latent"));
|
|
}
|
|
}
|
|
|
|
return HeadingBuilder.ConstructedHeading;
|
|
}
|
|
|
|
void UK2Node_CallFunction::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const
|
|
{
|
|
UFunction* TargetFunction = GetTargetFunction();
|
|
const FString TargetFunctionName = TargetFunction ? TargetFunction->GetName() : TEXT( "InvalidFunction" );
|
|
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Type" ), TEXT( "Function" ) ));
|
|
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Class" ), GetClass()->GetName() ));
|
|
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Name" ), TargetFunctionName ));
|
|
}
|
|
|
|
FText UK2Node_CallFunction::GetMenuCategory() const
|
|
{
|
|
UFunction* TargetFunction = GetTargetFunction();
|
|
return FText::FromString(GetDefaultCategoryForFunction(TargetFunction, TEXT("")));
|
|
}
|
|
|
|
bool UK2Node_CallFunction::HasExternalBlueprintDependencies(TArray<class UStruct*>* OptionalOutput) const
|
|
{
|
|
const UClass* SourceClass = FunctionReference.GetMemberParentClass(this);
|
|
const UBlueprint* SourceBlueprint = GetBlueprint();
|
|
const bool bResult = (SourceClass != NULL) && (SourceClass->ClassGeneratedBy != NULL) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
|
|
if (bResult && OptionalOutput)
|
|
{
|
|
OptionalOutput->Add(GetTargetFunction());
|
|
}
|
|
return bResult || Super::HasExternalBlueprintDependencies(OptionalOutput);
|
|
}
|
|
|
|
UEdGraph* UK2Node_CallFunction::GetFunctionGraph() const
|
|
{
|
|
return FindObject<UEdGraph>(GetBlueprint(), *(FunctionReference.GetMemberName().ToString()));
|
|
}
|
|
|
|
bool UK2Node_CallFunction::IsStructureWildcardProperty(const UFunction* Function, const FString& PropertyName)
|
|
{
|
|
if (Function && !PropertyName.IsEmpty())
|
|
{
|
|
TArray<FString> Names;
|
|
FCustomStructureParamHelper::FillCustomStructureParameterNames(Function, Names);
|
|
if (Names.Contains(PropertyName))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|