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Better handling CPF_BlueprintVisible. DataTable uses DisplayName. [CL 2248538 by Maciej Mroz in Main branch]
333 lines
11 KiB
C++
333 lines
11 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "KismetCompiler.h"
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#include "BlueprintNodeSpawner.h"
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#include "EditorCategoryUtils.h"
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#define LOCTEXT_NAMESPACE "K2Node_BreakStruct"
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_BreakStruct
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class FKCHandler_BreakStruct : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_BreakStruct(FKismetCompilerContext& InCompilerContext)
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: FNodeHandlingFunctor(InCompilerContext)
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{
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}
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FBPTerminal* RegisterInputTerm(FKismetFunctionContext& Context, UK2Node_BreakStruct* Node)
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{
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check(NULL != Node);
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if(NULL == Node->StructType)
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("BreakStruct_UnknownStructure_Error", "Unknown structure to break for @@").ToString(), Node);
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return NULL;
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}
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//Find input pin
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UEdGraphPin* InputPin = NULL;
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for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Node->Pins[PinIndex];
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if(Pin && (EGPD_Input == Pin->Direction))
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{
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InputPin = Pin;
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break;
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}
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}
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check(NULL != InputPin);
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//Find structure source net
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UEdGraphPin* Net = FEdGraphUtilities::GetNetFromPin(InputPin);
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check(NULL != Net);
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FBPTerminal** FoundTerm = Context.NetMap.Find(Net);
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FBPTerminal* Term = FoundTerm ? *FoundTerm : NULL;
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if(NULL == Term)
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{
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// Dont allow literal
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if ((Net->Direction == EGPD_Input) && (Net->LinkedTo.Num() == 0))
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("InvalidNoInputStructure_Error", "No input structure to break for @@").ToString(), Net);
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return NULL;
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}
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// standard register net
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else
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{
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Term = new (Context.IsEventGraph() ? Context.EventGraphLocals : Context.Locals) FBPTerminal();
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Term->CopyFromPin(Net, Context.NetNameMap->MakeValidName(Net));
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}
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Context.NetMap.Add(Net, Term);
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}
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UStruct* StructInTerm = Cast<UStruct>(Term->Type.PinSubCategoryObject.Get());
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if(NULL == StructInTerm || !StructInTerm->IsChildOf(Node->StructType))
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("BreakStruct_NoMatch_Error", "Structures don't match for @@").ToString(), Node);
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}
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return Term;
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}
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void RegisterOutputTerm(FKismetFunctionContext& Context, UScriptStruct* StructType, UEdGraphPin* Net, FBPTerminal* ContextTerm)
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{
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UProperty* BoundProperty = FindField<UProperty>(StructType, *(Net->PinName));
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if (BoundProperty != NULL)
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{
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FBPTerminal* Term = new (Context.IsEventGraph() ? Context.EventGraphLocals : Context.Locals) FBPTerminal();
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Term->CopyFromPin(Net, Net->PinName);
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Term->AssociatedVarProperty = BoundProperty;
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Context.NetMap.Add(Net, Term);
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Term->Context = ContextTerm;
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if (BoundProperty->HasAnyPropertyFlags(CPF_BlueprintReadOnly))
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{
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Term->bIsConst = true;
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}
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}
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else
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{
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CompilerContext.MessageLog.Error(TEXT("Failed to find a struct member for @@"), Net);
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}
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}
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override
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{
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UK2Node_BreakStruct* Node = Cast<UK2Node_BreakStruct>(InNode);
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check(NULL != Node);
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if(!UK2Node_BreakStruct::CanBeBroken(Node->StructType))
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{
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CompilerContext.MessageLog.Warning(*LOCTEXT("BreakStruct_NoBreak_Error", "The structure cannot be broken using generic 'break' node @@. Try use specialized 'break' function if available.").ToString(), Node);
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}
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if(FBPTerminal* StructContextTerm = RegisterInputTerm(Context, Node))
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{
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for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Node->Pins[PinIndex];
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if(NULL != Pin && EGPD_Output == Pin->Direction)
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{
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RegisterOutputTerm(Context, Node->StructType, Pin, StructContextTerm);
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}
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}
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}
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}
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};
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UK2Node_BreakStruct::UK2Node_BreakStruct(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
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{
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}
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bool UK2Node_BreakStruct::CanCreatePinForProperty(const UProperty* Property)
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{
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const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
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FEdGraphPinType DumbGraphPinType;
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const bool bConvertable = Schema->ConvertPropertyToPinType(Property, /*out*/ DumbGraphPinType);
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//TODO: remove CPF_Edit in a next release.
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const bool bVisible = Property ? Property->HasAnyPropertyFlags(CPF_Edit | CPF_BlueprintVisible) : false;
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return bVisible && bConvertable;
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}
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bool UK2Node_BreakStruct::CanBeBroken(const UScriptStruct* Struct)
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{
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const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
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if(Struct && Schema && !Struct->HasMetaData(TEXT("HasNativeBreak")))
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{
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for (TFieldIterator<UProperty> It(Struct); It; ++It)
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{
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if (CanCreatePinForProperty(*It))
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{
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return true;
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}
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}
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}
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return false;
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}
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void UK2Node_BreakStruct::AllocateDefaultPins()
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{
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const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
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if(Schema && StructType)
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{
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CreatePin(EGPD_Input, Schema->PC_Struct, TEXT(""), StructType, false, true, StructType->GetName(), true);
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struct FBreakStructPinManager : public FStructOperationOptionalPinManager
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{
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virtual bool CanTreatPropertyAsOptional(UProperty* TestProperty) const override
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{
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return UK2Node_BreakStruct::CanCreatePinForProperty(TestProperty);
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}
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};
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{
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FBreakStructPinManager OptionalPinManager;
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OptionalPinManager.RebuildPropertyList(ShowPinForProperties, StructType);
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OptionalPinManager.CreateVisiblePins(ShowPinForProperties, StructType, EGPD_Output, this);
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}
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// When struct has a lot of fields, mark their pins as advanced
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if(Pins.Num() > 5)
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{
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if(ENodeAdvancedPins::NoPins == AdvancedPinDisplay)
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{
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AdvancedPinDisplay = ENodeAdvancedPins::Hidden;
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}
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for(int32 PinIndex = 3; PinIndex < Pins.Num(); ++PinIndex)
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{
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if(UEdGraphPin * EdGraphPin = Pins[PinIndex])
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{
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EdGraphPin->bAdvancedView = true;
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}
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}
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}
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}
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}
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FText UK2Node_BreakStruct::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("StructName"), FText::FromString(StructType ? StructType->GetName() : FString()));
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return FText::Format(LOCTEXT("BreakNodeTitle", "Break {StructName}"), Args);
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}
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FString UK2Node_BreakStruct::GetTooltip() const
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{
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return FString::Printf(
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*LOCTEXT("MakeStruct_Tooltip", "Adds a node that breaks a '%s' into its member fields").ToString(),
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*(StructType ? StructType->GetName() : FString())
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);
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}
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void UK2Node_BreakStruct::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
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{
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if(!StructType)
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{
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MessageLog.Error(*LOCTEXT("NoStruct_Error", "No Struct in @@").ToString(), this);
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}
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else
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{
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bool bHasAnyBlueprintVisibleProperty = false;
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for (TFieldIterator<UProperty> It(StructType); It; ++It)
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{
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const UProperty* Property = *It;
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if (CanCreatePinForProperty(Property))
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{
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const bool bIsBlueprintVisible = Property->HasAnyPropertyFlags(CPF_BlueprintVisible) || (Property->GetOwnerStruct() && Property->GetOwnerStruct()->IsA<UUserDefinedStruct>());
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bHasAnyBlueprintVisibleProperty |= bIsBlueprintVisible;
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const UEdGraphPin* Pin = Property ? FindPin(Property->GetName()) : NULL;
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const bool bIsLinked = Pin && Pin->LinkedTo.Num();
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if (!bIsBlueprintVisible && bIsLinked)
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{
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MessageLog.Warning(*LOCTEXT("PropertyIsNotBPVisible_Warning", "@@ - the native property is not tagged as BlueprintReadWrite or BlueprintReadOnly, the pin will be removed in a future release.").ToString(), Pin);
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}
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if ((Property->ArrayDim > 1) && bIsLinked)
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{
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MessageLog.Warning(*LOCTEXT("StaticArray_Warning", "@@ - the native property is a static array, which is not supported by blueprints").ToString(), Pin);
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}
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}
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}
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if (!bHasAnyBlueprintVisibleProperty)
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{
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MessageLog.Warning(*LOCTEXT("StructHasNoBPVisibleProperties_Warning", "@@ has no property tagged as BlueprintReadWrite or BlueprintReadOnly. The node will be removed in a future release.").ToString(), this);
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}
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}
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}
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FLinearColor UK2Node_BreakStruct::GetNodeTitleColor() const
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{
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if(const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>())
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{
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FEdGraphPinType PinType;
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PinType.PinCategory = K2Schema->PC_Struct;
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PinType.PinSubCategoryObject = StructType;
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return K2Schema->GetPinTypeColor(PinType);
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}
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return UK2Node::GetNodeTitleColor();
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}
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UK2Node::ERedirectType UK2Node_BreakStruct::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
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{
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ERedirectType Result = UK2Node::DoPinsMatchForReconstruction(NewPin, NewPinIndex, OldPin, OldPinIndex);
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if ((ERedirectType_None == Result) && NewPin && OldPin)
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{
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if ((EGPD_Input == NewPin->Direction) && (EGPD_Input == OldPin->Direction))
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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if (K2Schema->ArePinTypesCompatible( NewPin->PinType, OldPin->PinType))
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{
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Result = ERedirectType_Custom;
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}
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}
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else if ((EGPD_Output == NewPin->Direction) && (EGPD_Output == OldPin->Direction))
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{
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TMap<FName, FName>* StructRedirects = UStruct::TaggedPropertyRedirects.Find(StructType->GetFName());
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if (StructRedirects)
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{
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FName* PropertyRedirect = StructRedirects->Find(FName(*OldPin->PinName));
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if (PropertyRedirect)
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{
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Result = ((FCString::Stricmp(*PropertyRedirect->ToString(), *NewPin->PinName) != 0) ? ERedirectType_None : ERedirectType_Name);
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}
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}
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}
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}
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return Result;
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}
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FNodeHandlingFunctor* UK2Node_BreakStruct::CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const
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{
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return new FKCHandler_BreakStruct(CompilerContext);
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}
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void UK2Node_BreakStruct::GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const
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{
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for (TObjectIterator<UScriptStruct> StructIt; StructIt; ++StructIt)
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{
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UScriptStruct const* Struct = (*StructIt);
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// we only want to add autonomous structs here; those belonging to a
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// certain class should instead be associated with that class (so when
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// the class is modified we can easily handle any structs that were changed).
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bool bIsStandaloneStruct = Struct->GetOuter()->IsA(UPackage::StaticClass());
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if (!bIsStandaloneStruct || !UEdGraphSchema_K2::IsAllowableBlueprintVariableType(Struct) || !CanBeBroken(Struct))
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{
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continue;
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}
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auto CustomizeBreakNodeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, TWeakObjectPtr<UScriptStruct> StructPtr)
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{
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UK2Node_BreakStruct* BreakNode = CastChecked<UK2Node_BreakStruct>(NewNode);
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if (StructPtr.IsValid())
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{
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BreakNode->StructType = StructPtr.Get();
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}
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};
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UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
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check(NodeSpawner != nullptr);
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ActionListOut.Add(NodeSpawner);
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TWeakObjectPtr<UScriptStruct> StructPtr = Struct;
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NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(CustomizeBreakNodeLambda, StructPtr);
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}
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}
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FText UK2Node_BreakStruct::GetMenuCategory() const
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{
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return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Struct);
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}
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#undef LOCTEXT_NAMESPACE
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