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31 lines
982 B
C++
31 lines
982 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_Variable.h"
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#include "K2Node_VariableSet.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_VariableSet : public UK2Node_Variable
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
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virtual FString GetTooltip() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End UEdGraphNode interface
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// Begin K2Node interface
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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// End K2Node interface
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BLUEPRINTGRAPH_API bool HasLocalRepNotify() const;
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BLUEPRINTGRAPH_API FName GetRepNotifyName() const;
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BLUEPRINTGRAPH_API bool ShouldFlushDormancyOnSet() const;
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};
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