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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_MakeStruct.h"
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#include "K2Node_SetFieldsInStruct.generated.h"
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// Pure kismet node that creates a struct with specified values for each member
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UCLASS(MinimalAPI)
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class UK2Node_SetFieldsInStruct : public UK2Node_MakeStruct
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FString GetTooltip() const override;
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virtual FName GetPaletteIcon(FLinearColor& OutColor) const override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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// End UEdGraphNode interface
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// Begin K2Node interface
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virtual bool IsNodePure() const override { return false; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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// End K2Node interface
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BLUEPRINTGRAPH_API static bool ShowCustomPinActions(const UEdGraphPin* InGraphPin, bool bIgnorePinsNum);
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enum EPinsToRemove
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{
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GivenPin,
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AllOtherPins
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};
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BLUEPRINTGRAPH_API void RemoveFieldPins(const UEdGraphPin* InGraphPin, EPinsToRemove Selection);
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BLUEPRINTGRAPH_API bool AllPinsAreShown() const;
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BLUEPRINTGRAPH_API void RestoreAllPins();
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};
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