Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h

45 lines
2.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_StructMemberSet.h"
#include "K2Node_MakeStruct.generated.h"
// Pure kismet node that creates a struct with specified values for each member
UCLASS(MinimalAPI)
class UK2Node_MakeStruct : public UK2Node_StructMemberSet
{
GENERATED_UCLASS_BODY()
BLUEPRINTGRAPH_API static bool CanBeMade(const UScriptStruct* Struct);
static bool CanBeExposed(const UProperty* Property);
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FString GetTooltip() const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual FName GetPaletteIcon(FLinearColor& OutColor) const override{ return TEXT("GraphEditor.MakeStruct_16x"); }
// End UEdGraphNode interface
// Begin K2Node interface
virtual bool IsNodePure() const override { return true; }
virtual bool DrawNodeAsVariable() const override { return false; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual void GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const override;
virtual FText GetMenuCategory() const override;
// End K2Node interface
protected:
struct FMakeStructPinManager : public FStructOperationOptionalPinManager
{
const uint8* const SampleStructMemory;
public:
FMakeStructPinManager(const uint8* InSampleStructMemory);
protected:
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, UProperty* Property) const override;
virtual bool CanTreatPropertyAsOptional(UProperty* TestProperty) const override;
};
};