Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputKeyEvent.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

32 lines
678 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_Event.h"
#include "K2Node_InputKeyEvent.generated.h"
UCLASS(MinimalAPI)
class UK2Node_InputKeyEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FInputChord InputChord;
UPROPERTY()
TEnumAsByte<EInputEvent> InputKeyEvent;
UPROPERTY()
uint32 bConsumeInput:1;
UPROPERTY()
uint32 bExecuteWhenPaused:1;
UPROPERTY()
uint32 bOverrideParentBinding:1;
// Begin UK2Node interface
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
// End UK2Node interface
};