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26 lines
916 B
C++
26 lines
916 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_GetInputAxisKeyValue.h"
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#include "K2Node_GetInputVectorAxisValue.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue
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{
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GENERATED_UCLASS_BODY()
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// Begin EdGraphNode interface
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virtual FString GetTooltip() const override;
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// End EdGraphNode interface
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// Begin UK2Node interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual UClass* GetDynamicBindingClass() const override;
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virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
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virtual void GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const override;
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// End UK2Node interface
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void Initialize(const FKey AxisKey);
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};
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