Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputVectorAxisValue.h
2014-07-14 13:19:37 -04:00

26 lines
916 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_GetInputAxisKeyValue.h"
#include "K2Node_GetInputVectorAxisValue.generated.h"
UCLASS(MinimalAPI)
class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue
{
GENERATED_UCLASS_BODY()
// Begin EdGraphNode interface
virtual FString GetTooltip() const override;
// End EdGraphNode interface
// Begin UK2Node interface
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
virtual void GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const override;
// End UK2Node interface
void Initialize(const FKey AxisKey);
};